Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

#58: Death in Games

#58: Death in Games

FromThe Game Design Round Table


#58: Death in Games

FromThe Game Design Round Table

ratings:
Length:
66 minutes
Released:
Dec 15, 2013
Format:
Podcast episode

Description

Jon, Dirk and David discuss the role of death in games. What is it for? How does it interact with narrative? What games has it been represented well and poorly in? And how can it be improved?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeron---------------------------Episode Outline0:01:58 - Why has death changed in design history?0:06:00 - What should death’s role be?0:21:16 - Death in persistent games0:27:10 - Permanent loss0:34:05 - Death done well and poorly0:45:00 - Can death help players?0:52:55 - Ideas for improving death
Released:
Dec 15, 2013
Format:
Podcast episode

Titles in the series (100)

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.