The Desolate Tomb: Pick Your Path Adventures, #2
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About this ebook
The hot desert sand seems far away as you step into the gloomy darkness beneath an Ancient Egyptian tomb. Ahead of you lie tunnels and traps that haven't been seen by living eyes for thousands of years. Your fate is in your hands as you, the reader, take on the role of a tomb raider and step beyond the mortal realm.
Your promise to Kat Hazel was simple enough back in the rainy streets of London; you would head to Egypt and return with the Golden Heart of Ra. Perhaps the most coveted of all Egyptian antiquities, your fellow tomb raiders have been searching for it for decades, desperate for the praise of Queen Victoria or their own private sponsor. However, now that you stand at the opening to the tomb, listening to the unearthly howls of whatever still roams in the tunnels ahead, your quest seems foolhardy at best.
Whether you return with the Golden Heart or die a miserable death alone in the darkness is down to you, the reader, as you take control of the action in the second Pick Your Path adventure. Roll the dice of destiny and hope that your chosen path is littered with nothing more than the bones of previous adventurers. Whatever you do, choose carefully…
Matt Beighton
Matt Beighton is a full-time writer, born somewhere in the midlands in England during the heady days of the 1980s. He is happily married with two young daughters who keep him very busy and suffer through the endless early drafts of his stories. Matt’s books have been read around the world and awarded the LoveReading4Kids “Indie Books We Love” and Readers’ Favorite 5 Star Awards. Having spent many years as a primary-school teacher, Matt Beighton knows how to bring stories to life. He regularly visits schools and runs creative workshops that ignite a passion for words. If you have enjoyed reading this book, please leave a review online. Your words really do keep authors going! To find out more or to join the mailing list, visit his website.
Read more from Matt Beighton
Monstacademy
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The Desolate Tomb - Matt Beighton
Presents
Also by Matt Beighton
Poetry
Tig You’re It: And other poems from the playground
The Shadowland Chronicles
The Spyglass And The Cherry Tree
The Shadowed Eye
Monstacademy Series
(Ages 7+)
The Halloween Parade
The Egyptian Treasure
The Grand High Monster
The Machu Picchu Mystery
The Magic Knight
(a choose-your-own-path Monstacademy adventure)
Pick Your Path Series
Escape From Sherwood
Desolate Tomb
Beast of London
choose carefully...
DESOLATE TOMB
Copyright © Matt Beighton 2022
Matt Beighton has asserted his right under the Copyright, Designs and Patents Act, 1988, to be identified as the author of this work.
All rights reserved. This book or any portion thereof may not be reproduced, lent, hired, circulated or used in any manner whatsoever without the express written permission of the author.
Printed in the United Kingdom
First printed 2022
A CIP catalogue record for this book is available from the British Library.
ISBN: 978-1-9161360-9-0
www.mattbeighton.co.uk
Toni, Phoebe and Willow, who make it all worthwhile
Introduction
This is an adventure with a difference. You control the direction that the story takes. It is possible, with a few wise choices, to navigate the book with minimal risk. However, most adventurers will find that they encounter a host of pitfalls and monsters throughout their journey. How you handle these events will have consequences further on in the story. Choose wisely, and watch where you step.
Creating your character
Before you begin your adventure, you need to generate some characteristics for your character. These are your HEALTH and your STRENGTH. These will be vital throughout your adventure. Your health will change throughout, whereas your strength will only change when you find potions or weapons that allow it to change.
To generate your HEALTH, roll 2 dice. Add 6 to the total. This is your original HEALTH. No matter what potions you find, your HEALTH can never go above this number.
To generate your STRENGTH, roll 1 die. Add 6 to the total. This is your original STRENGTH. Certain potions and weapons can increase your strength above this number for a short period.
Fighting battles
When you are faced with a battle, you must defeat the enemy to move forwards in the story.
First, record the enemy’s strength and health on your BATTLE SHEET.
Roll both dice and add the total to your strength. For instance, if you roll a 3 and a 5 and your strength is 9, your attack is 3 + 5 + 9 = 17. Now do the same thing but add the strength of your foe.
If the scores are the same, roll again for both of you.
Whoever has the highest score wins this round of the battle. Remove 2 health points from the loser. If you are using a special weapon, remove 1 durability point from it.
If you have any ALLIES, fight for them now, repeating steps 1-4 for each ALLY.
Repeat steps 1-4 until the health of either you or your enemy reaches zero.
When one of the health scores reaches zero, the battle is over. If your health has dropped to zero, you have been killed, and your adventure is over.
Testing your strength
At various points in your adventure, you may be required to test your strength. This is a way of testing whether you are strong enough to complete a certain action. To test your strength, roll two dice and add the scores together. If the number is less than your current strength, you are successful. If the score is the same as or higher than your current strength, you are unsuccessful. You must follow the instructions each time, depending on what you roll.
Potions and Elixirs
During your adventure, you may be given potions or elixirs. These have positive effects on your health and strength. Unless they say otherwise, HEALTH POTIONS only restore your health to your original level. Therefore, it is important to use them wisely. STRENGTH POTIONS increase your strength temporarily. Once you have completed an action or finished a battle, your strength returns to its original level.
Some potions restore your health fully. Others only restore a certain amount of points. These will be indicated with brackets in the name: for example, a HEALTH POTION (+4) will restore 4 health points. It is even more important to use these wisely. If you use a +4 HEALTH POTION when you are only 2 points below your maximum, you will only benefit from +2 points. The other two are wasted.
Top Tip: If you are finding it too difficult to navigate the book, you can make it easier on yourself by allowing HEALTH POTIONS to increase your health above your original level. This may take some of the fun out of the game, so think carefully before you adapt the rules.
Weapons
Various weapons are scattered throughout the adventure. Unfortunately, they are all well-used and won’t last for very long. Each weapon has a DURABILITY. This tells you how many rounds of battle it will last. Note: this isn’t how many full battles, but how many individual rounds. Therefore, it is very important to use special weapons sparingly. If you are up against a weaker enemy, it’s probably best to stick with your trusty sword than waste a special weapon. You can use special weapons for single rounds if you prefer; maybe you need to deliver a killer blow during a particularly close fight and only want to use 1 durability point on a weapon. That’s a good way to use stronger weapons.
Some weapons may have dual effects. For instance, a BLADE OF DEFENSE will offer some protection during a fight and mean you only lose 1 health point per round that you lose. However, it is also very heavy and means you take a -2 STRENGTH hit. Remember, these benefits and negatives only affect you during rounds where you use that particular weapon. Your strength returns to normal when you use your trusty sword.
Allies
At certain points in your adventure, you may meet others who wish to join your cause. These are classed as ALLIES, and you will be told when you may add them to this list. ALLIES are a great way to boost your fighting capabilities. After you have rolled for yourself and your enemy, you get to do the same thing again for each of your ALLIES.
When you meet ALLIES, you will be given their STRENGTH and HEALTH to record on your BATTLE SHEET. Sometimes, you will be asked to generate one or both of these scores. Instructions on how to do this will be given each time.
If, at any point, an ALLY’s HEALTH drops to zero, that ALLY dies