Pulp! Fantasy: Estia the Isle of Giants
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About this ebook
Pulp! Fantasy is the first line of products using the Pulp! RPG core rules engine. The core rules are exceptionally flexible and we’ll easily cover most genres. When showing it off to the world, we decided to use the most familiar for tabletop gamers.
Estia is a wild land filled with undiscovered creatures and hidden dangers. The given goal of this adventure is a simple one: acquire an artifact of the Old Ones for study. Players control powerful heroes from the very beginning, but death always lurks only a few bad rolls away. The players have the freedom to pursue their goals in any style they see fit: aggressive combat, silver-tongued diplomacy, or elaborate scheming. The Pulp! system supports these modes of play with ease, allowing you to switch from one of these tactics to another without stopping the scene to reference a separate set of rules.
Includes:
The Pulp! Core rules
Background on the Gamer Assembly's Shattered Seas World
Hooks for grabbing players
Instructions for Adventure Play and a Random Encounter mode using the Estia Card Deck
A preconstructed adventure "Remnants of the Old Gods"
A Bonus Bestiary
Brian Liberge
I’m a husband and father of one, living in Boston, MA. By day, I’m the world’s greatest Help Desk Technician and by night I’m the world’s greatest tabletop freelancer. Well, I’m shooting high anyway.
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Book preview
Pulp! Fantasy - Brian Liberge
Estia the Isle of Giants
Design & Development: Brian A Liberge
Editing: Jim White
Layout: Brian A Liberge
Cover Art: Theodore Kittelson
Shattered Seas Setting: The Gamer Assembly
GamerAssembly.net
Pulp! The RPG: Brian A Liberge
BeerStarGames.com
Playtesters: Brian A Liberge, Dan Curran, Seamus T. Coneely, Patrick Flaherty, Dave Foley, Matt Kern, Steve McIntosh, and Brandon McSweeney
Special Thanks to Caitlin, Emeline and theBoston Festival of Indie Games
Published by Beer Star Games at Smashwords
In Association with the Gamer Assembly
Copyright 2013
This work is licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
~~~~
TABLE OF CONTENTS
INTRODUCTION
THE RULES
PLAYING THE GAME
ACTIONS
RECOVERY
MODIFIERS
DEFEAT
CHARACTER CREATION
NPCS
BACKGROUND
THE SHATTERED SEAS
ESTIA
THE HOOK
ADDITIONAL HOOKS
MODES OF PLAY
ADVENTURE: REMNANTS OF THE OLD GODS
GETTING STARTED
E1. STORM THE BEACH
E2. THE GIANTS OF ESTIA
E3. TREATING WITH THE LIZARDMAN CHIEF
E4. MALOKETH’S MOUNTIAN
E5. UNDER ESTIA
E6. THE LURKERS WHO DREAM
WRAPPING UP
PLAYER CHARACTERS
BESTIARY
ANIMATED STATUES
AHOKA, THE LURKERS WHO DREAM
ASHOKA THRALL
BOAR, GIANT
CENTIPEDE, SWARM
CROCODILE, GIANT
DEADWEED ZOMBIE
DEVIL, IMP
DEVIL, MINHOCAO
EAGLE, GIANT
LIZARDMAN HUNTER
LIZARDMAN HULK
LIZARDMAN ELDER CHIEF
MALOKETH, ELDER DRAGON
MINDSAP MILLIPEDE
PIRATE CREWMAN
PIRATE, CAPTAIN GLASSEYE GRAVES
SHADE
SKELETON
TROLL
VINESPAWN DROWNER
VINESPAWN MANEATER
WIZEL THE MAD
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Estia the Isle of Giants
Introduction
Estia the Isle of Giants is the premiere adventure for the Pulp! Role Playing Game. Pulp! is designed to facilitate fast, creative play. Players control powerful heroes from the very beginning, but death always lurks only a few bad rolls away. The system has come a long way since I first began working with the concept and you may notice influences from games like Dungeon World, Fate, and Marvel Heroic Roleplaying.
Estia is a wild land filled with undiscovered creatures and hidden dangers. The given goal of this adventure is a simple one: acquire an artifact of the Old Ones for study. The players have the freedom to pursue their goals in any style they see fit: aggressive combat, silver-tongued diplomacy, or elaborate scheming. The Pulp! system supports these