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Summary of Nicholas Kardaras's Glow Kids
Summary of Nicholas Kardaras's Glow Kids
Summary of Nicholas Kardaras's Glow Kids
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Summary of Nicholas Kardaras's Glow Kids

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Please note: This is a companion version & not the original book.

#1 I had seen many different flavors of addiction in my work with teenagers, from sexually abused kids to drug-addicted students, but I had never seen anything like Dan, a young boy who was terrified and confused after spending hours everyday playing the fantasy game World of Warcraft.

#2 The addictive gravitational pull of the game is so powerful that some gamers have been known to wear diapers so they can play all night long.

#3 When I spoke with Dan’s mother, she was concerned about his excessive all-night video game playing. She was glad that he was safe at home and not running the streets like other kids. When he was released from the hospital, he asked for my help to stay off of the games.

#4 The video game phenomenon is about kids seeking something and parents, albeit misguidedly, thinking that they are keeping their kids safe indoors. But what are we to make of the explosion of myth and fantasy games like World of Warcraft that appeal to tens of millions of kids.

LanguageEnglish
PublisherIRB Media
Release dateApr 19, 2022
ISBN9781669387572
Summary of Nicholas Kardaras's Glow Kids
Author

IRB Media

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    Book preview

    Summary of Nicholas Kardaras's Glow Kids - IRB Media

    Insights on Nicholas Kardaras's Glow Kids

    Contents

    Insights from Chapter 1

    Insights from Chapter 2

    Insights from Chapter 3

    Insights from Chapter 4

    Insights from Chapter 5

    Insights from Chapter 6

    Insights from Chapter 7

    Insights from Chapter 8

    Insights from Chapter 9

    Insights from Chapter 10

    Insights from Chapter 11

    Insights from Chapter 12

    Insights from Chapter 13

    Insights from Chapter 14

    Insights from Chapter 15

    Insights from Chapter 1

    #1

    I had seen many different flavors of addiction in my work with teenagers, from sexually abused kids to drug-addicted students, but I had never seen anything like Dan, a young boy who was terrified and confused after spending hours everyday playing the fantasy game World of Warcraft.

    #2

    The addictive gravitational pull of the game is so powerful that some gamers have been known to wear diapers so they can play all night long.

    #3

    When I spoke with Dan’s mother, she was concerned about his excessive all-night video game playing. She was glad that he was safe at home and not running the streets like other kids. When he was released from the hospital, he asked for my help to stay off of the games.

    #4

    The video game phenomenon is about kids seeking something and parents, albeit misguidedly, thinking that they are keeping their kids safe indoors. But what are we to make of the explosion of myth and fantasy games like World of Warcraft that appeal to tens of millions of kids.

    #5

    I began to see that many of the kids I was treating were looking for a deeper connection and a sense of purpose. They were escaping from their own demons or discomfort, which they found in digital fantasy realms.

    #6

    The traps that are most appealing to kids are video games and social media. They are both as addicting as heroin is to a junkie. And, unfortunately, some kids are already predisposed toward addictive personalities.

    #7

    The Tetris Effect is a phenomenon in which video gamers begin to see the shapes and patterns of their games intrusively in their waking thoughts and/or dreams. It is named after the iconic 1980s video game of the same name.

    #8

    The digital invasion of the mind has extended beyond Tetris and squares. It has been

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