Summary of Daniel Noah Halpern's Becoming a Video Game Designer
By IRB Media
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About this ebook
Please note: This is a companion version & not the original book.
Book Preview: #1 Someone who loves games and plays them. Someone who can’t help but think about how games work. Someone who wants to know how things work as systems.
#2 Cadwell was born in St. Louis, and as a child he spent a lot of time playing video games. He became interested in the patterns and systems of video games, and as he got older, he began to figure out how to apply those systems to other areas of his life.
#3 Cadwell was eventually kicked off the servers of a MUD game for being too materialistic while playing a Paladin. He then went on to concentrate in computer science at MIT. He also discovered a new game: StarCraft, which had come out in 1998.
#4 Cadwell ended up working for Blizzard Entertainment, a company that created Warcraft and StarCraft games. He was hired as the lead play-balance designer. While working there, he realized that game design was what he wanted to do.
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Summary of Daniel Noah Halpern's Becoming a Video Game Designer - IRB Media
Insights on Daniel Noah Halpern's Becoming a Video Game Designer
Contents
Insights from Chapter 1
Insights from Chapter 2
Insights from Chapter 3
Insights from Chapter 4
Insights from Chapter 5
Insights from Chapter 6
Insights from Chapter 7
Insights from Chapter 8
Insights from Chapter 9
Insights from Chapter 1
#1
The first universe is the world of Runeterra, where the video game League of Legends is set. The second universe is Nuevos Aires, a cyberpunk hacking game set in the 1980s. The third universe is chess, where a thirteen-year-old Bobby Fischer sacrificed his queen to win a game against Donald Byrne, one of the top-ranked adult players.
#2