Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

Summary of Daniel Noah Halpern's Becoming a Video Game Designer
Summary of Daniel Noah Halpern's Becoming a Video Game Designer
Summary of Daniel Noah Halpern's Becoming a Video Game Designer
Ebook20 pages8 minutes

Summary of Daniel Noah Halpern's Becoming a Video Game Designer

Rating: 0 out of 5 stars

()

Read preview

About this ebook

Please note: This is a companion version & not the original book.

Book Preview: #1 Someone who loves games and plays them. Someone who can’t help but think about how games work. Someone who wants to know how things work as systems.

#2 Cadwell was born in St. Louis, and as a child he spent a lot of time playing video games. He became interested in the patterns and systems of video games, and as he got older, he began to figure out how to apply those systems to other areas of his life.

#3 Cadwell was eventually kicked off the servers of a MUD game for being too materialistic while playing a Paladin. He then went on to concentrate in computer science at MIT. He also discovered a new game: StarCraft, which had come out in 1998.

#4 Cadwell ended up working for Blizzard Entertainment, a company that created Warcraft and StarCraft games. He was hired as the lead play-balance designer. While working there, he realized that game design was what he wanted to do.

LanguageEnglish
PublisherIRB Media
Release dateFeb 15, 2022
ISBN9781669347705
Summary of Daniel Noah Halpern's Becoming a Video Game Designer
Author

IRB Media

With IRB books, you can get the key takeaways and analysis of a book in 15 minutes. We read every chapter, identify the key takeaways and analyze them for your convenience.

Read more from Irb Media

Related to Summary of Daniel Noah Halpern's Becoming a Video Game Designer

Related ebooks

Personal Growth For You

View More

Related articles

Reviews for Summary of Daniel Noah Halpern's Becoming a Video Game Designer

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    Summary of Daniel Noah Halpern's Becoming a Video Game Designer - IRB Media

    Insights on Daniel Noah Halpern's Becoming a Video Game Designer

    Contents

    Insights from Chapter 1

    Insights from Chapter 2

    Insights from Chapter 3

    Insights from Chapter 4

    Insights from Chapter 5

    Insights from Chapter 6

    Insights from Chapter 7

    Insights from Chapter 8

    Insights from Chapter 9

    Insights from Chapter 1

    #1

    The first universe is the world of Runeterra, where the video game League of Legends is set. The second universe is Nuevos Aires, a cyberpunk hacking game set in the 1980s. The third universe is chess, where a thirteen-year-old Bobby Fischer sacrificed his queen to win a game against Donald Byrne, one of the top-ranked adult players.

    #2

    Enjoying the preview?
    Page 1 of 1