Warframe is big. Both in its success and in its scale, a vast action game that is as much about space combat, apartment decorating, pet training, fishing, hover surfing, mech fighting and open world exploration, as it is the central ninja combat that defined its debut. It’s now ten years old, a feat few of its service game and MMO peers can boast. Like its Tenno, Warframe is an underdog that prevailed against the odds.
Digital Extremes itself is almost 30 years old and spent the 2000s doing work-for-hire, creating licensed games for a variety of clients. The Darkness, Star Trek, Dungeons & Dragons… the studio survived by taking whatever work it could. But there was always one dream project, a little sci-fi game the team hoped to one and they wanted to make their own version of it,” says Steve Sinclair, former creative director on , before he and fellow director Geoff Crookes both burst into laughter. Every answer they give is with a smile and you get the sense they’re two guys who never take themselves too seriously. But there is some truth to their joke. “Everyone rediscovered third-person,” Sinclair explains, pointing to ’s success and games like , following the era of first-person dominance, making their project seem more viable. “[] has its roots in what we call the sci-fi version of