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The Game of Tunk
The Game of Tunk
The Game of Tunk
Ebook85 pages54 minutes

The Game of Tunk

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This book is an instructional, episodic adventure of mastering the game. Whether you know this game or not, you will benefit from readership. This is the elixir for the hustler or the Holy Grail of the tunk game.
LanguageEnglish
PublisherXlibris US
Release dateSep 21, 2016
ISBN9781524538309
The Game of Tunk
Author

Roy Secret

Author Roy Secret is a native of the Southside central community in Minneapolis, Minnesota. He is a master of fine arts who has earned college degrees in filmmaking, video digital arts, and screenwriting. You can contact him by email: tamarCwilliams@gmail.com

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    Book preview

    The Game of Tunk - Roy Secret

    38685.png

    the game of

    TUNK

    Roy Secret

    Copyright © 2016 by HSENT.

    Library of Congress Control Number:      2016914119

    ISBN:      Hardcover      978-1-5245-3829-3

          Softcover      978-1-5245-3828-6

          eBook      978-1-5245-3830-9

    All rights reserved. No part of this book may be reproduced or transmitted

    in any form or by any means, electronic or mechanical, including photocopying,

    recording, or by any information storage and retrieval system,

    without permission in writing from the copyright owner.

    Any people depicted in stock imagery provided by Thinkstock are models,

    and such images are being used for illustrative purposes only.

    Certain stock imagery © Thinkstock.

    Rev. date: 09/21/2016

    Xlibris

    1-888-795-4274

    www.Xlibris.com

    748352

    TABLE OF CONTENTS

    Prologue

    Ace

    The Introduction (Player)

    The Drop Game ($ Lunch.money)

    The Cards

    Two

    The Catch (Getting Caught)

    The Deal

    The Cut

    The Misdeal

    Three

    The Pull, Hold, And Discard

    The Automatic Win

    Four

    The Play (Player)

    The Drop (Player)

    No Joke (Without Holding Jokers)

    Jokes (Holding Jokers)

    Five

    The Miscalculation

    The Hit

    Protect

    Serve

    Six

    The Spread (Book & Run)

    Seven

    The Truth (Player)

    Hit Man (Player)

    Hit Boy ($ Crack.money)

    Eight

    The Grass Is Green

    (Count Your Money Not The Opponents)

    Nine

    Tunk And Run

    Ten

    The Dub

    The Ultimate Victory

    Tunk Game (Player)

    Jack

    The Alliance (Unlawful)

    The Dub Game ($ Last.money)

    Queen

    Chess Not Checkers (Bluffing)

    Reckless (Player)

    King

    Breaking (The Rules)

    Joker

    Epilogue (New Day)

    This book is

    dedicated to my father, we love you.

    PROLOGUE

    This is a sample of some of my writing on an essay about the Tunk Game. My goal is to develop the reader into a perfect master of this contest. Why? I am leaving the game or maybe, I have already left, or even maybe, I will never leave by leaving this behind. Although there are sections that read like an instructional guide, there are also sections that I’ve developed story which moves the tale forward. Therefore, we move in and out of story-mode. Just as there are fifty-four cards in a deck, I have fifty-four pages and what follows are examples to read my structure, story, and narrative voice.

    Play with no blind faith that you will win and enjoy the treasures of readership but with the determination and aim to perish others who challenge the governing powers and principles of this game. Play.

    ACE

    THE INTRODUCTION (PLAYER)

    I am influenced or distracted by the Tunk game depending the cycle and I conduct the game whenever involved. These rules are an intervention that probes to measure intelligence. When it comes to this game, I am a converter. Those who play me ultimately change into a new form or transfer. They are persuaded to adopt a new religion, to adapt. They all become converted persons. I cannot participate in their tendencies to expect the best possible outcome. I know that when they play this game blissfully blind to the rules, they will fall victim in the war, contest, or struggle. Intelligence is tested no matter gender or age. If you know the cards, you are a player. This is where you have the advantage. You have the rules.

    Play with no blind faith that you will win and enjoy the treasures of readership but with the determination and aim to perish others who challenge the governing powers and principles of this game. Play. Take their lunch money, take their crack money, and take their last money. Let them tell you, Beginner’s luck you tell them, "I know the rules." Every time that they play from this point on, they are your registered student, not your opponent. Show them the rules rather than tell them. Let your student read your game like you read this literature. When they adjust their game attempting to learn, they sway. Your game stands on its own foundation. It cannot be moved and has the power to shape and form.

    When you break a law in ignorance and caught, ignorance is no defense. The penalty shall be the same as if you had proper knowledge. When you break the same law with proper knowledge, your chances of getting caught decrease considerably because you know what you’re doing and what to look out for. When your student begins to reflect, you know the rules; you break the rules but not the alliance. Can you be in a losing seat guarding the rules? Yes. There are dues to pay that the game charges along with all of the

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