A DIFFERENT LEAGUE
Idon’t think I can stomach buying another booster pack after playing Legends of Runeterra. It’s a necessary part of physical card games where cards often have real-world value, but their prevalence in digital card games is just an excuse to sell the worst kind of lootboxes. It’s enough to make anyone cynical. But thanks to a generous reward system that avoids booster packs altogether, Legends of Runeterra is one card game that’s easy to love.
You’d be forgiven for rolling your eyes at the thought of a free-to-play card game based on League of Legends. The card genre is full of these spin-offs. But Riot Games’ take is full of clever innovations and tense duels dictated by your skill rather than how much you spend.
It keeps Runeterra feeling unpredictable and dynamic
SLINGING CARDS
With its colourful aesthetic and good-natured charm, it’s easy to mistake , which entered open beta last month, for a knock-off. It takes the familiar faces of Riot’s enormously popular MOBA and adapts their playstyle and abilities into a game where your primary objective is to build decks and play cards to reduce your opponent’s hit points to zero. Though it walks like , talks like a simpler version of Magic: The Gathering. That’s to its benefit, as avoids cribbing many of Magic’s cumbersome rules in favour of faster, more aggressive duels.
You’re reading a preview, subscribe to read more.
Start your free 30 days