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Using Technology to Deliver Learning & Development in Organisations: (Learning & Development in Organisations series #10)
Using Technology to Deliver Learning & Development in Organisations: (Learning & Development in Organisations series #10)
Using Technology to Deliver Learning & Development in Organisations: (Learning & Development in Organisations series #10)
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Using Technology to Deliver Learning & Development in Organisations: (Learning & Development in Organisations series #10)

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USING TECHNOLOGY TO DELIVER LEARNING & DEVELOPMENT IN ORGANISATIONS provides an introduction to the use of technology to deliver L&D in organisations. The ebook begins with definitions and explanations of different technology-based training methods and the reasons for the shift to technology-based training. The authors then provide a detailed discussion of the characteristics of eLearning, massive open online courses (MOOCs), mobile learning (mLearning), gamification, computer-based simulations, virtual reality (VR) and augmented reality (AR). They then discuss the characteristics and application of learning management systems (LMSs) and concludes with a discussion of the advantages and disadvantages of technology-based training.

LanguageEnglish
Release dateMar 31, 2021
ISBN9781781194881
Using Technology to Deliver Learning & Development in Organisations: (Learning & Development in Organisations series #10)

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    Using Technology to Deliver Learning & Development in Organisations - Thomas Garavan

    USING TECHNOLOGY TO DELIVER LEARNING & DEVELOPMENT IN ORGANISATIONS

    CHAPTER 10: LEARNING & DEVELOPMENT ORGANISATIONS: STRATEGY, EVIDENCE AND PRACTICE

    Thomas Garavan, Carole Hogan, Amanda Cahir-O’Donnell & Claire Gubbins

    Published by Oak Tree Press, Cork, Ireland

    www.oaktreepress.com / href=http://www.SuccessStore.com>www.SuccessStore.com

    © 2020 Thomas Garavan, Carole Hogan, Amanda Cahir-O’Donnell, Claire Gubbins

    A catalogue record of this book is available from the British Library.

    ISBN 978 1 78119 487 4 (PDF)

    ISBN 978 1 78119 488 1 (ePub)

    ISBN 978 1 78119 489 8 (Kindle)

    Cover image: Preechar Bowonkitwanchai / 123rf.com Cover design: Kieran O’Connor Design

    All rights reserved.

    No part of this publication may be reproduced or transmitted in any form or by any means, including photocopying, recording or electronically without written permission of the publisher.

    Such written permission also must be obtained before any part of this publication is stored in a retrieval system of any nature.

    Requests for permission should be directed to Oak Tree Press, href=mailto:info@oaktreepress.com>info@oaktreepress.com.

    CONTENTS

    Abbreviations

    Foreword

    Preface

    Learning Objectives

    Key Concepts

    1Introduction

    2Defining Technology-based Learning and Digital Learning

    3The Shift to Technology-based Training and Digital Learning

    3.1 Shifts in Thinking about Learning

    3.2 The Changing Performance Agenda for L&D

    3.3 The Emergence of New Technology Tools

    4eLearning

    4.1 Instructor-led or Self-directed

    4.2 Asynchronous or Synchronous

    4.3 Effectiveness and Advantages / Disadvantages

    Critical Reflection 1

    5Massive Open Online Courses

    6Mobile Learning

    6.1 Accessibility

    6.2 Distractibility

    Case Study 1: Mobile Learning at Merrill Lynch

    7Gamification and L&D

    Case Study 2: Using Games in the Deloitte Leadership Academy

    8Computer-based Simulations, Virtual Reality, Augmented Reality and Training

    8.1 Virtual Reality

    8.2 Virtual Worlds

    8.3 Augmented Reality

    9Learning Management Systems and L&D

    10 Advantages and Disadvantages of Technology-based Training and Digital Learning

    10.1 Advantages and Disadvantages for Learners

    10.2 Advantages and Disadvantages for L&D Specialists

    10.3 Advantages and Disadvantages for Organisations

    Best Available Evidence to Inform Practice

    Conclusion

    Summary

    Review Questions

    Strategic L&D in Action

    Case Study 3: Virtual Reality and Training of Employees in Walmart

    Further Reading

    Bibliography

    About the Authors

    Other Titles in this Series

    ABBREVIATIONS

    AR augmented reality

    CIPD Chartered Institute of Personnel and Development

    CMS course management system

    COOC corporate open online course

    CoP community of practice

    CSS cascading style sheet

    EPSS eLearning performance support system

    HTMLS hypertext mark-up language server-side

    L&D learning and development

    LCMS learning content management system

    LMS learning management system

    MOOC massive open online course

    SDL self-directed learning

    SPOC small private online course

    HR human resource(s)

    HRM human resource(s) management

    IITD Irish Institute of Training and Development

    VLE virtual learning environment

    VLS virtual learning system

    VR virtual reality

    FOREWORD

    Business leaders know that today’s fast-accelerating changes in technology, longevity, work practices, and business models offer both challenges and opportunities. While some jobs are disappearing due to advances in technology, many more are being transformed and thus creating the need for continuous, lifelong development. In response to this evolving landscape, Learning and Development (L&D) professionals are prioritising strategic imperatives such as transitioning to the future of work, the redesign of work and jobs, and reskilling the workforce to support the ongoing evolution of organisations.

    It is imperative that L&D professionals shift their focus from the dominant paradigms that the profession has relied on for the past 50 years and examine more contemporary ways in which to improve their practice as professionals. The reality is that the future has started. We need to invest in breakthrough thinking and innovation to sustain success and face up to the challenges of the new business, customer and market paradigms. Encouraging an organisation’s workforce to learn and to change and adapt to the needs of the organisation is now more important than ever in order to respond to the requirements of the workplace of the future. L&D professionals have a major role to play in helping organisations to ensure that they have a workforce that is capable of adapting to those changing requirements.

    Accordingly, as the leading professional body for L&D professionals in Ireland, the Irish Institute of Training and Development (IITD) commissioned LEARNING & DEVELOPMENT in ORGANISATIONS: STRATEGY, EVIDENCE and PRACTICE to reflect the changing landscape of L&D. Our intent in commissioning this book was to support L&D professionals by sharing the most up-to-date thinking to assist them in the development of capability throughout their organisations. The book aims to develop L&D professionals so that they deliver impactful learning interventions that develop staff by thinking innovatively about how work is organised and ensuring the best alignment of people and technology with the right opportunities within their organisations. It considers both formal and informal learning and looks at the contribution of the L&D function to organisational and financial performance. Reflecting the latest thinking in the field of L&D, it provides a theoretically-sound text written with the user in mind, whether that user is a practitioner or a student. Included in each chapter, to help the reader to relate the text to practical application, are case studies that show the theory in action. Critically, the book looks at the future of L&D and the competencies that are required into the future as well as examining ethical considerations in the field of L&D.

    We at IITD are very pleased to be associated with this book and would like to extend our sincere thanks to all who have been involved in producing such an up-to-date, reader-friendly book which is aimed

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