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31 Days to Mentalism: Build your Mentalist Repertoire in 31 Days
31 Days to Mentalism: Build your Mentalist Repertoire in 31 Days
31 Days to Mentalism: Build your Mentalist Repertoire in 31 Days
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31 Days to Mentalism: Build your Mentalist Repertoire in 31 Days

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It has been a few years since the publication of Modern Mentalism with its 3 Volumes and little time since the publication of Mentalism from A to Z.
In these volumes, techniques, psychology, tricks, ethics and much more have been explained about the world of mentalism.

This world is always immense as a heritage of creativity for which I wanted to publish this new guide with a different approach: not to mention particular techniques but making available to the reader only tricks of mentalism to be carried out immediately.

The aim is to create a real practical repertoire, to be performed immediately!
The proposed effects are simple, effective and easy to learn and execute.
This manual does not talk about psychological mentalism, or scientific, PNL, hypnosis, etc. but you will find methods that you will learn by performing the magic effects and some of which are quite unusual and therefore deserve to be known along with the more classic principles of the Mentalism.

The presentations are not specifically addressed, as their importance is vital for the tricks but, in my opinion, it is too personal to be "taught" so a few indications were provided only on how to present each effect, for example on the specific topic, (mind-reading, reading non-verbal language, etc.); leaving the interpreter free to adapt or create his own presentation based on his individual uniqueness as an artist and person.

The time has come to end the interminable rhetoric and to take action, or rather to tricks!
LanguageEnglish
Release dateMar 9, 2020
ISBN9788832146080
31 Days to Mentalism: Build your Mentalist Repertoire in 31 Days

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    31 Days to Mentalism - Giochidimagia

    Introduction

    It has been a few years since the publication of Modern Mentalism with its 3 Volumes and little time since the publication of Mentalism from A to Z.

    In these volumes, techniques, psychology, tricks, ethics and much more have been explained about the world of mentalism.

    This world is always immense as a heritage of creativity for which I wanted to publish this new guide with a different approach: not to mention particular techniques but making available to the reader only tricks of mentalism to be carried out immediately.

    The aim is to create a real practical repertoire, to be performed immediately!

    The proposed effects are simple, effective and easy to learn and execute.

    This manual does not talk about psychological mentalism, or scientific, PNL, hypnosis, etc. but you will find methods that you will learn by performing the magic effects and some of which are quite unusual and therefore deserve to be known along with the more classic principles of the Mentalism.

    The presentations are not specifically addressed, as their importance is vital for the tricks but, in my opinion, it is too personal to be taught so a few indications were provided only on how to present each effect, for example on the specific topic, (mind-reading, reading non-verbal language, etc.); leaving the interpreter free to adapt or create his own presentation based on his individual uniqueness as an artist and person.

    The time has come to end the interminable rhetoric and to take action, or rather to tricks!

    Day 1: Guess what time is it!

    I’m telling you now, it's automatic, it's amazing! Present this trick properly and the magic can be guaranteed!

    It is a prediction.

    The mentalist draws a clock on a sheet and a prediction is inserted into a letter bag.

    A person in the audience is invited to nominate an hour at will among those listed on the watch.

    If the person chooses the number 7, the mentalist will put on the table 7 playing cards.

    Then, again from the big deck, he will say he will remove a number of playing cards that represents the hours indicated by the watch and put them on the top of the table, one by one.

    These 12 playing cards will be placed one by one at their time, starting at the time1.

    After a few sentences and circumstance suggestions, the mentalist talks about turning a playing card face up, corresponding to the time previously indicated by the spectator.

    Let's say the card is a 7 of spades.

    The mentalist will open the envelope containing the prediction, which contains a card of 7 of spades, precisely the card corresponding to the time chosen by the subject in total freedom.

    As I told you the effect is completely mechanical and automatic. the only preparation necessary is to peek what is the thirteenth card in the deck from above and use that as your prediction.

    For the rest, you just have to try!

    Have a good time!

    Day 2: Do you mind reading o do you magic tricks?

    This trick aims to leave more confusion in the viewer's mind than it had before about the difference between a mentalist and an illusionist.

    For this magical effect, a deck of playing cards is used which is clearly a magician's object, but the card is not found with illusionist methods, using tricks, but working as a mentalist (at least what is said..)

    The mentalist make the spectator choose a playing card from a deck, let's assume that the chosen card is an 8 of flowers.

    The card is returned by the person of the public to the deck and it is shuffled to disperse it.

    The mentalist now asks the viewer to pronounce a number quickly, instinctively.

    Let's say the person announce the number 12.

    After that, the mentalist explains to the spectator that a magician who uses tricks would act in a well-known way. He would put 11 cards on the table, pick them up from the deck, and the 12 would turn it, revealing the game card of his choice.

    Then, the mentalist puts the 11 cards on the table for showing that. In fact, the chosen card is not in the twelfth position.

    At this point the deck of playing cards is placed on the table and will not be used.

    The mentalist invites

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