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No Experience Needed: Getting Your First Interview In The Video Games Industry
No Experience Needed: Getting Your First Interview In The Video Games Industry
No Experience Needed: Getting Your First Interview In The Video Games Industry
Ebook79 pages50 minutes

No Experience Needed: Getting Your First Interview In The Video Games Industry

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You can’t get the job without the experience but you can’t get the experience without the job – is a challenge you will meet at every step of your career, whether you’re trying to break into the work force or you are vying for a promotion.

It’s particularly painful for recent graduates who may also lack the understanding of the video games industry to find creative and alternative solutions to the problem.

Everyone in the video games industry (including myself) started without any experience so there are obviously ways to get around this, but hiring managers can make it very difficult. Very often, getting an interview without prior industry experience is down to personal connections or desperation (if the company can’t afford to pay for experienced candidates). Neither of these are bad, but they don’t happen often enough to be part of a winning strategy.

This book explains the problem faced by hiring managers to help you understand what you are up against, and it gives you detailed instructions on what you need to do in order get hiring managers to focus on your skillset - and give you a chance at an interview like any other candidate.

While your suitability for the job is a point of discussion between you and the hiring manager, what I want to do is get you to have that discussion, to get you the interview – and you can take it from there.

LanguageEnglish
Release dateSep 2, 2015
ISBN9780994870919
No Experience Needed: Getting Your First Interview In The Video Games Industry
Author

Anne-Christine Gasc

After obtaining a degree in computer programming and working for seven years developing software for financial institutions, I transitioned to the video games industry in 1998 as a production manager. Out of sheer curiosity, I also spent three years working in software development companies outside the games industry in order to be exposed to different production methodologies which I then brought back to games development.My area of expertise is in eliminating hurdles caused by inefficient processes, cumbersome workflows, inadequate team structure and poor management. I take on contract work to help video game teams develop techniques and systems to allow the little things to take care of themselves so that they have enough bandwidth (time, money, energy, creativity, morale) to solve the real problems, the ones that add value to the game; I lecture at universities to help new starters join the industry with good habits; I coach individual managers who need support on specific points and I manage the Samurai Game Makers website where senior members of the video games industry share advice on how to deliver excellent work despite the frustration created by poor company culture and toxic work environments.

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    No Experience Needed - Anne-Christine Gasc

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