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Darkness and Stone
Shadows and Crows
Ice and Monsters
Audiobook series6 titles

The Lost Series

Written by Peter Nealen

Narrated by Mark Boyett

Rating: 0 out of 5 stars

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About this series

War Has Come.

The sorcerous rebellion within the Kingdom of Cor Legear was only the beginning. Now half a million men and monsters are on their way to invade the kingdom in the name of the Empire.

All that stands in the way is the fortress of Cor Chatha.

The Rock of Battle.

Conor and his fellow Recon Marines have ridden ahead to scout the enemy and try to disrupt the advance. A recon platoon can only do so much against such an army, however.

And the army is the least of their concerns.

Monsters, sorcery, and ancient evils descend on the Rock, as the Marines and their allies prepare to make what might be their last stand.

LanguageEnglish
PublisherWarGate Books
Release dateOct 31, 2023
Darkness and Stone
Shadows and Crows
Ice and Monsters

Titles in the series (6)

  • Ice and Monsters

    1

    Ice and Monsters
    Ice and Monsters

    Swift. Silent. Deadly… Hunted. Recon Marine Conor McCall didn’t expect action during his training op in the icy waters off Norway. But when a bizarre summer fog engulfed his boat, he and his team found themselves in a pitched fight against strange, cruel monsters emerging from the coastal depths of the North Sea. That was just the beginning. Stranded in a barren land of mountains, glaciers, and black pines, far from home and unable to contact the world they came from, the Marines must prepare for war against murderous barbarians, wicked sorcerers, and foul creatures summoned from the oldest, deepest, and darkest pits of hell. When even their allies are enemies, the Recon Marines must do what they have always done: adapt or die. But with a world of ice and monsters seeking to destroy them, every second is mission-critical. U.S. Marine Veteran Peter Nealen delivers a thrilling, action-packed WarGate adventure that blends the world-building of Eaters of the Dead with the gritty combat and real-life tactics of Forgotten Ruin.

  • Darkness and Stone

    3

    Darkness and Stone
    Darkness and Stone

    Debts owed. Debts paid. After the hunt for the vampire, Conor McCall’s Recon Platoon and their Tuacha allies can turn their attention to unfinished business. The Marines lost men in the Land of Ice and Monsters. They only know that those men are missing.  Without a body, ain’t nobody dead.  In search of their missing comrades—and Mathghaman Mag Cathal’s old nemesis—they return to the north.  Only to stumble into a bigger war than they’d expected. Their only allies in that harsh, frozen, haunted land are besieged by forces wielding powers they’ve only seen once before. Now they must face terrible sorcery and horrific odds, as the question remains: Will they accomplish their mission...or die trying?

  • Shadows and Crows

    2

    Shadows and Crows
    Shadows and Crows

    Brotherhood. Honor. Duty. After surviving the initial horrors of the strange new world he finds himself in, Staff Sergeant Conor McCall and his Marine Recon platoon - or what’s left of it - have come to a safe haven where they and their newfound allies recover from the most brutal op of their lives. But with MIAs left behind, there is unfinished business back in the Land of Ice and Monsters to the north. Before the Marines can mount a rescue, the king to whom they are indebted reminds them that alliances go both ways. An ancient evil has raided the Elven kingdom and carried off a priceless treasure. Only Conor and his team have any hope of recovering it. A brotherhood was forged between the Marines and Elves while in the north. For the sake of that brotherhood, Conor and the other Recon Marines will voyage across the sea, through dark, trackless, and cursed wilderness…. To the lair of evil, in the Land of Shadows and Crows!

  • Swords Against the Night

    4

    Swords Against the Night
    Swords Against the Night

    Ancient artifacts. New enemies. When a strange island rises out of the sea right in front of their ship, Conor McCall and his fellow Recon Marines find themselves within sight of their new home...and fighting for their lives. The Deep Ones know about Conor’s sword, and they want it. Badly. Fighting their way out of the ambush, the Marines and their allies find themselves drawn into the quest for the sword’s twin, far off to the east. Others want to take both ancient swords as well, and the Marines find themselves pursued by an empire propped up by sorcery and opposed by monsters and revenants that have guarded the way to the second ancient, blessed sword for ages. All will find their mettle tested. If they survive.

  • The Alchemy of Treason

    5

    The Alchemy of Treason
    The Alchemy of Treason

    Friends. Foes. Where is the Line? Conor and his allies return from the quest for the Sword of Categym to find the Galel kingdom under siege. The forces of the Empire of Ar-Annator gather on the frontier, and the Marines must fight their way through enemy lines to reach friendly territory. To make matters worse, an attempt is made on King Uven’s life, grievously wounding him. As traitorous elements among his retainers make a grab for the throne, a deeper, darker, sorcerous plot makes itself felt. The Empire has planned this for a long time. The foul things they’re in league with have been planning longer still. Can Recon Marines and their allies adapt quickly enough to head off a coup before darkness envelops Cor Legear?

  • The Rock of Battle

    6

    The Rock of Battle
    The Rock of Battle

    War Has Come. The sorcerous rebellion within the Kingdom of Cor Legear was only the beginning. Now half a million men and monsters are on their way to invade the kingdom in the name of the Empire. All that stands in the way is the fortress of Cor Chatha. The Rock of Battle. Conor and his fellow Recon Marines have ridden ahead to scout the enemy and try to disrupt the advance. A recon platoon can only do so much against such an army, however. And the army is the least of their concerns. Monsters, sorcery, and ancient evils descend on the Rock, as the Marines and their allies prepare to make what might be their last stand.

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