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How gamification has crept into school, work, and fitness

How gamification has crept into school, work, and fitness

FromUniverse of Art


How gamification has crept into school, work, and fitness

FromUniverse of Art

ratings:
Length:
18 minutes
Released:
Feb 20, 2024
Format:
Podcast episode

Description

Gamers often spend hours embarking on quests, unlocking new levels, and collecting badges. But what about when aspects of games start popping up in other parts of life—like work, school, and exercise?Adrian Hon created the fitness app “Zombies, Run!” and has thought a lot about how the principles of gaming have crept into so many different corners of our lives, and why it may not always be as innocent as it seems. Ira Flatow and co-host Kathleen Davis talk with Adrian Hon, author of You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All. Hon is also the CEO and founder of the game developer, Six to Start, based in Edinburgh, United Kingdom.Read an excerpt of You’ve Been Played: How Corporations, Governments, And Schools Use Games To Control Us All.Universe of Art is hosted and produced by D. Peterschmidt, who also wrote the music. The original segment was produced by Shoshannah Buxbaum. Our show art was illustrated by Abelle Hayford. Support for Science Friday's science and arts coverage comes from the Alfred P. Sloan Foundation. Do you have science-inspired art you’d like to share with us for a future episode? Send us an email or a voice memo to universe@sciencefriday.com.
Released:
Feb 20, 2024
Format:
Podcast episode

Titles in the series (30)

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