30 min listen
Hive Time (Josh "Cheeseness" Bush)
Hive Time (Josh "Cheeseness" Bush)
ratings:
Length:
45 minutes
Released:
Nov 21, 2020
Format:
Podcast episode
Description
Josh "Cheeseness" Bush is the Lead Developer of Hive Time the resource management game centered around a beehive. While playing you will need to adjust population ratios, conduct scientific research, and even occasionally engage in some diplomacy with neighboring insects.
Josh let people pay what they wanted and launched it on the smaller indie platform Itch.io and was really candid about how it actually paid off as well as inspirations behind the game.
Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer.
Thanks to Salty Dog Sounds for some of our promo music.
SPONSOR: Thank you to Murdoch University School of Arts for their support of Pixel Sift. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Josh let people pay what they wanted and launched it on the smaller indie platform Itch.io and was really candid about how it actually paid off as well as inspirations behind the game.
Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer.
Thanks to Salty Dog Sounds for some of our promo music.
SPONSOR: Thank you to Murdoch University School of Arts for their support of Pixel Sift. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Released:
Nov 21, 2020
Format:
Podcast episode
Titles in the series (100)
Paul Turbett (Starhammer: The Vanguard Prophecy) King purchased, 2015 PAXAUS GCAP recap by Lightmap - Conversations with video game creators