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Podcast 36: Psychology, Escape Rooms, and VR

Podcast 36: Psychology, Escape Rooms, and VR

FromPsychology of Video Games Podcast


Podcast 36: Psychology, Escape Rooms, and VR

FromPsychology of Video Games Podcast

ratings:
Length:
60 minutes
Released:
May 2, 2018
Format:
Podcast episode

Description

In a way, classic adventure games were the precursors to the escape rooms that are popping up in strip malls and warehouses all over the country. But unlike adventure games, escape rooms take place in physical space with tangible objects. But just like with video games, people who design escape rooms and other kinds of live, narrative experiences can benefit from an understanding of human psychology. What kinds of boundaries do typical human perception and information processing place on how an escape room can be designed? How can the well worn mental shortcuts that people use to make decisions and understand the world be used to advance a narrative or provide clues for a puzzle? And then how can these concepts be looped back around to lessons that can be applied to video game design or even how to play a video game and interact with other players while trying to solve some challenge?This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3329893/advertisement
Released:
May 2, 2018
Format:
Podcast episode

Titles in the series (93)

Examining how psychology explains why video games are made how they are and why gamers behave as we do.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3329893/advertisement