Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

018 - Biofeedback and Video Games

018 - Biofeedback and Video Games

FromPsychology of Video Games Podcast


018 - Biofeedback and Video Games

FromPsychology of Video Games Podcast

ratings:
Length:
56 minutes
Released:
Jul 17, 2016
Format:
Podcast episode

Description

I talk to Lennart Nacke from the University of Waterloo about the research he has done around psychophysiology --the physiological basis of psychological phenomena. We discuss how various physiological processes like breathing, heart rate, eye movement, and more can be used by video games to create new experiences. And what we can expect from this kind of technology in the future. It's actually kind of surprising how far along this stuff is. About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodesAudio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Phantom From Space Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3329893/advertisement
Released:
Jul 17, 2016
Format:
Podcast episode

Titles in the series (93)

Examining how psychology explains why video games are made how they are and why gamers behave as we do.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3329893/advertisement