50 min listen
018 - Biofeedback and Video Games
018 - Biofeedback and Video Games
ratings:
Length:
56 minutes
Released:
Jul 17, 2016
Format:
Podcast episode
Description
I talk to Lennart Nacke from the University of Waterloo about the research he has done around psychophysiology --the physiological basis of psychological phenomena. We discuss how various physiological processes like breathing, heart rate, eye movement, and more can be used by video games to create new experiences. And what we can expect from this kind of technology in the future. It's actually kind of surprising how far along this stuff is. About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodesAudio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Phantom From Space Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3329893/advertisement
Released:
Jul 17, 2016
Format:
Podcast episode
Titles in the series (93)
007 - Video Game Debates and Research: I talk to Rachel Kowert and Throston Quandt about their new book on the the many debates surrounding video games as the scientific study of games. Kowert & Quandt's book, "The Video Game Debate" More about the podcast here:... by Psychology of Video Games Podcast