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Podcast 35: Player Empathy and Drivers of Gameplay

Podcast 35: Player Empathy and Drivers of Gameplay

FromPsychology of Video Games Podcast


Podcast 35: Player Empathy and Drivers of Gameplay

FromPsychology of Video Games Podcast

ratings:
Length:
77 minutes
Released:
Mar 18, 2018
Format:
Podcast episode

Description

In this episode of the podcast, I talk to one veteran game designer Jason Vandenberghe, who has tackled the issue of understanding what kinds of experiences gamers want with the aid of psychology and psychological theories. He aims to avoid false consensus and advocate for what he calls "player empathy." That is, using a framework of personality and motivation psychology to break out of our false consensus and talk about what kinds of gaming experiences that players may want and how to give it to them. Jason Vandenberghe's blogGDC 2012 Talk GDC 2013 Talk GDC 2016 Talk  Audio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3."Industrious Ferret" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3329893/advertisement
Released:
Mar 18, 2018
Format:
Podcast episode

Titles in the series (93)

Examining how psychology explains why video games are made how they are and why gamers behave as we do.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3329893/advertisement