50 min listen
Podcast 35: Player Empathy and Drivers of Gameplay
Podcast 35: Player Empathy and Drivers of Gameplay
ratings:
Length:
77 minutes
Released:
Mar 18, 2018
Format:
Podcast episode
Description
In this episode of the podcast, I talk to one veteran game designer Jason Vandenberghe, who has tackled the issue of understanding what kinds of experiences gamers want with the aid of psychology and psychological theories. He aims to avoid false consensus and advocate for what he calls "player empathy." That is, using a framework of personality and motivation psychology to break out of our false consensus and talk about what kinds of gaming experiences that players may want and how to give it to them. Jason Vandenberghe's blogGDC 2012 Talk GDC 2013 Talk GDC 2016 Talk Audio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3."Industrious Ferret" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3329893/advertisement
Released:
Mar 18, 2018
Format:
Podcast episode
Titles in the series (93)
007 - Video Game Debates and Research: I talk to Rachel Kowert and Throston Quandt about their new book on the the many debates surrounding video games as the scientific study of games. Kowert & Quandt's book, "The Video Game Debate" More about the podcast here:... by Psychology of Video Games Podcast