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How I Almost Killed My Own Game

How I Almost Killed My Own Game

FromThe Indie Game Development Podcast


How I Almost Killed My Own Game

FromThe Indie Game Development Podcast

ratings:
Length:
13 minutes
Released:
Feb 7, 2024
Format:
Podcast episode

Description

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In this episode of The Indie Game Development Podcast, host Brandon of Sasquatch B Studios discusses the challenges of developing their game "Samurado." Initially intended as a three-month project, the development process has been fraught with setbacks and a lack of meaningful progress. Brandon reflects on his tendency to veer off course midway through projects and discovers that the root cause lies within himself.
Through introspection, Brandon realizes that caring deeply about the end result is both a blessing and a curse. Drawing parallels between game jams and traditional development cycles, he unveils a transformative strategy: adopting the mindset of working for an external manager. By holding himself accountable to this imaginary boss, Brandon finds renewed focus and discipline, mitigating the pressures of personal expectation.
In this episode, listeners gain practical insights into battling procrastination and cultivating mental discipline in indie game development. Join the conversation to discover how a subtle shift in perspective can empower developers to navigate the challenges of bringing their visions to life.
Released:
Feb 7, 2024
Format:
Podcast episode

Titles in the series (62)

Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!