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The Genius Behind Super Meat Boy Level Design

The Genius Behind Super Meat Boy Level Design

FromThe Indie Game Development Podcast


The Genius Behind Super Meat Boy Level Design

FromThe Indie Game Development Podcast

ratings:
Length:
15 minutes
Released:
Mar 13, 2024
Format:
Podcast episode

Description

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Welcome to The Indie Game Development podcast! Today, we're exploring the genius level design of Super Meat Boy.
Ed McMillan, known for his quirky games like The Binding of Isaac, created a masterpiece with Super Meat Boy. Unlike Mario, this platformer keeps it simple with basic moves: walk, run, jump, and wall jump. But don't be fooled – it gets insanely challenging.
Ed's level design is brilliant, introducing new mechanics and hazards at the perfect pace. From dodging saws to navigating disappearing blocks, each level builds upon the last, testing your skills in new ways.
Super Meat Boy teaches players without holding their hand, making it a masterclass in game design. It proves that you don't need complex mechanics to make a great game – just solid gameplay and clever level design.
Released:
Mar 13, 2024
Format:
Podcast episode

Titles in the series (64)

Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!