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The Opportunity & Nuances of Gamers as Influencers

The Opportunity & Nuances of Gamers as Influencers

FromWinfluence - The Influence Marketing Podcast


The Opportunity & Nuances of Gamers as Influencers

FromWinfluence - The Influence Marketing Podcast

ratings:
Length:
35 minutes
Released:
Mar 14, 2022
Format:
Podcast episode

Description

How many of you would call yourselves a gamer? Well, if you play Wordle, you’re a gamer. If you got sucked into Angry Birds, Candy Crush, or Trivia Crack … gamers all. 
I have 3-4 games I have on my phone to pass time waiting at a doctor’s office, or to watch while I sit with my family watching a show I’m either not into or can listen to rather than watch. That makes me a gamer.
The demographics and statistics on gamers are actually quite surprising. According to Statistia, 38% of gamers are 18-34 years old, but 35% are 35-64. The female segment has always been far higher than one might expect. Statistia says 45% of gamers are female. Our guest today has data that says the majority of gamers are women.
But gaming as an avenue for influence marketing seems a bit of an enigma. My perception of that is a someone on Twitch playing Halo wearing my brand’s logo on their T-shirt. But millions of people watch video gamers play games just like mainstream consumers watch sports, go to concerts and more.
Irina Shames says people just appreciate the artistry at play with gamers. And those huge audiences present opportunities for brands. 
Irina is the executive vice-president of revenue and strategy for 3BlackDot, a digital entertainment studio that connects brands to audience-driven creators. So a version of influencer marketing. She joined me to chat about the somewhat mysterious world … at least to me … of gamers as influencers.
There’s a lot of great insights in this discussion, folks. The gaming world relies heavily on the concept of community, with influential gamers having their own and a very genuine relationship with them. Brands coming to the table with them need to be community focused, which is not the standard operating procedure for most brands. 
This episode is sponsored by Tagger, the complete influencer marketing solution. It has recently released a new product feature called Signals, which provides creator listening for its customers. Tagger president and founder Pete Kennedy joins Jason Falls to explain more about Signals.
To see it for yourself and get a demo of Tagger, visit jason.online/tagger today.
And here are links to the Creator Camp my pal T. Adeola is leading in Dayton, Ohio:

Cohort Scarlett - March 21-26

Cohort Gray - March 28-April 2


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Released:
Mar 14, 2022
Format:
Podcast episode

Titles in the series (100)

Want Instagrammers and YouTubers to mention your brand? Or do you want to influence an audience to buy your product? Winfluence - The Influence Marketing Podcast explores the world of influencer marketing from a strategic perspective to help your influence efforts align with driving business value. Host Jason Falls, author of the companion book Winfluence: Reframing Influence Marketing to Ignite Your Brand, interviews brand managers, agency strategists, software vendors and influencers themselves to uncover the art and science of influencing audiences to try, buy or think differently. There's a difference between using influencers and actually influencing. Discover that difference and explore both online and offline influence on Winfluence.