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Episode 006 - Object-Oriented UX in Business and in Games with Caroline Sober-James (Rerun)

Episode 006 - Object-Oriented UX in Business and in Games with Caroline Sober-James (Rerun)

FromThe Object-Oriented UX Podcast


Episode 006 - Object-Oriented UX in Business and in Games with Caroline Sober-James (Rerun)

FromThe Object-Oriented UX Podcast

ratings:
Length:
54 minutes
Released:
Dec 3, 2020
Format:
Podcast episode

Description

This week and through the end of the year, due to it being the holidays and all that entails, we will be revisiting our most popular, most-OOUXy episodes from the UX Hustle Podcast, the podcast I started back in 2018 and have since handed off to a new Host, Amanda Worthington.
We will start back with new episodes in 2021.
Caroline Sober-James has journeyed from database architect to UX designer to a fellow object-oriented UX evangelist. She’s the UX Director at Acumium in Madison, WI, where she strives to lead her team with “radical candor.” We discuss how leaders can create an environment for innovation and how team members can demand it. We look at how OOUX can help with client meetings as well as debate how OOUX applies to fantasy games, board games, and classic Nintendo. Enjoy!
LINKS:
Follow Caroline on Twitter: https://twitter.com/wildwend
Connect with Caroline on LinkedIn: https://www.linkedin.com/in/carolinesober/
Radical Candor: Affiliate Link!
Caroline’s slides: https://www.slideshare.net/csober/better-game-design-with-objectoriented-user-experience-ooux
***Sign up for Sophia’s newsletter to get notified about upcoming OOUX Certification Courses! www.rewiredux.com/newsletter

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Support this podcast: https://anchor.fm/ooux/support
Released:
Dec 3, 2020
Format:
Podcast episode

Titles in the series (60)

Join Sophia V. Prater on a dive into the weeds on UX systems, information architecture, human psychology, and simplifying the complex. Support this podcast: https://anchor.fm/ooux/support