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#106: Bop-It Inventor Dan Klitsner – How to create and commercialize games

#106: Bop-It Inventor Dan Klitsner – How to create and commercialize games

FromCreator Science


#106: Bop-It Inventor Dan Klitsner – How to create and commercialize games

FromCreator Science

ratings:
Length:
72 minutes
Released:
Jun 28, 2022
Format:
Podcast episode

Description

Dan Klitsner is the inventor of Bop It and more than a dozen different versions of Bop It including Bop It Extreme, Bop It Blast, Bop It Tetris, and even Bratz Bop It. Since 1996, Bop It has sold more than 30 million units worldwide.
Dan estimates that he's seen hundreds of his game ideas go to market and has given up to 40,000 total concept pitches. And today, Dan has nearly 500,000 followers on TikTok.
In this episode, we talk about how Dan broke into the world of game creation, how the game industry works, the difference between licensing and selling direct to consumers, and how Dan’s passion for Play is what keeps him going all these years later.
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Full transcript and show notes
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Released:
Jun 28, 2022
Format:
Podcast episode

Titles in the series (100)

Creative Elements talks with today’s top creators. Through narrative interviews, Jay Clouse explores how creators like Tim Urban, James Clear, Tori Dunlap, and Codie Sanchez are building their audiences today. Not what worked 2, 5, or 10 years ago, but specific strategies and tactics that are working for them today. You'll also hear the specific elements of their personality, style, or approach that have helped them succeed – elements like focus, vulnerability, revision, and constraints. By learning how these creators make a living with their art and creativity, you'll gain the tools and confidence to do the same.