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Ep. 262: 'Achievement Oriented' on Google Doodle Games and Ubisoft's Sword-Fighting Experiment

Ep. 262: 'Achievement Oriented' on Google Doodle Games and Ubisoft's Sword-Fighting Experiment

FromThe Press Box


Ep. 262: 'Achievement Oriented' on Google Doodle Games and Ubisoft's Sword-Fighting Experiment

FromThe Press Box

ratings:
Length:
49 minutes
Released:
Feb 17, 2017
Format:
Podcast episode

Description

The Ringer's Ben Lindbergh and Jason Concepcion talk to Jordan Thompson, lead software engineer for the latest Google Doodle game, about building games for a massive search-engine audience with unique control constraints and compatibility concerns (0:15). Then they bring on Ubisoft creative director Jason VandenBerghe to discuss the innovative combat system at the center of newly released fighting game 'For Honor,' why sword-fighting is so tough to translate to video games, and how he created the concept of Vikings versus Samurai (19:30).
Released:
Feb 17, 2017
Format:
Podcast episode

Titles in the series (100)

The Ringer’s Bryan Curtis and David Shoemaker catch you up on the biggest media stories, from sports to politics and everything in between.