Graphical Perspective: Exploring Visual Perception in Computer Vision
By Fouad Sabry
()
About this ebook
What is Graphical Perspective
Linear or point-projection perspective is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Perspective (graphical)
Chapter 2: Leon Battista Alberti
Chapter 3: Leonardo da Vinci
Chapter 4: Luca Pacioli
Chapter 5: Masaccio
Chapter 6: Filippo Brunelleschi
Chapter 7: Piero della Francesca
Chapter 8: Renaissance art
Chapter 9: Vitruvian Man
Chapter 10: Holy Trinity (Masaccio)
(II) Answering the public top questions about graphical perspective.
(III) Real world examples for the usage of graphical perspective in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Graphical Perspective.
Read more from Fouad Sabry
Emerging Technologies in Robotics
Related to Graphical Perspective
Titles in the series (100)
Visual Perception: Insights into Computational Visual Processing Rating: 0 out of 5 stars0 ratingsRadon Transform: Unveiling Hidden Patterns in Visual Data Rating: 0 out of 5 stars0 ratingsHadamard Transform: Unveiling the Power of Hadamard Transform in Computer Vision Rating: 0 out of 5 stars0 ratingsHistogram Equalization: Enhancing Image Contrast for Enhanced Visual Perception Rating: 0 out of 5 stars0 ratingsComputer Vision: Exploring the Depths of Computer Vision Rating: 0 out of 5 stars0 ratingsUnderwater Computer Vision: Exploring the Depths of Computer Vision Beneath the Waves Rating: 0 out of 5 stars0 ratingsJoint Photographic Experts Group: Unlocking the Power of Visual Data with the JPEG Standard Rating: 0 out of 5 stars0 ratingsAdaptive Filter: Enhancing Computer Vision Through Adaptive Filtering Rating: 0 out of 5 stars0 ratingsInpainting: Bridging Gaps in Computer Vision Rating: 0 out of 5 stars0 ratingsGamma Correction: Enhancing Visual Clarity in Computer Vision: The Gamma Correction Technique Rating: 0 out of 5 stars0 ratingsHough Transform: Unveiling the Magic of Hough Transform in Computer Vision Rating: 0 out of 5 stars0 ratingsNoise Reduction: Enhancing Clarity, Advanced Techniques for Noise Reduction in Computer Vision Rating: 0 out of 5 stars0 ratingsScale Invariant Feature Transform: Unveiling the Power of Scale Invariant Feature Transform in Computer Vision Rating: 0 out of 5 stars0 ratingsImage Histogram: Unveiling Visual Insights, Exploring the Depths of Image Histograms in Computer Vision Rating: 0 out of 5 stars0 ratingsHomography: Homography: Transformations in Computer Vision Rating: 0 out of 5 stars0 ratingsEpipolar Geometry: Unlocking Depth Perception in Computer Vision Rating: 0 out of 5 stars0 ratingsFilter Bank: Insights into Computer Vision's Filter Bank Techniques Rating: 0 out of 5 stars0 ratingsActive Contour: Advancing Computer Vision with Active Contour Techniques Rating: 0 out of 5 stars0 ratingsTone Mapping: Tone Mapping: Illuminating Perspectives in Computer Vision Rating: 0 out of 5 stars0 ratingsComputer Stereo Vision: Exploring Depth Perception in Computer Vision Rating: 0 out of 5 stars0 ratingsMobile Mapping: Unlocking Spatial Intelligence with Computer Vision Rating: 0 out of 5 stars0 ratingsRetinex: Unveiling the Secrets of Computational Vision with Retinex Rating: 0 out of 5 stars0 ratingsDirect Linear Transformation: Practical Applications and Techniques in Computer Vision Rating: 0 out of 5 stars0 ratingsAffine Transformation: Unlocking Visual Perspectives: Exploring Affine Transformation in Computer Vision Rating: 0 out of 5 stars0 ratingsAnisotropic Diffusion: Enhancing Image Analysis Through Anisotropic Diffusion Rating: 0 out of 5 stars0 ratingsRandom Sample Consensus: Robust Estimation in Computer Vision Rating: 0 out of 5 stars0 ratingsTrifocal Tensor: Exploring Depth, Motion, and Structure in Computer Vision Rating: 0 out of 5 stars0 ratingsColor Space: Exploring the Spectrum of Computer Vision Rating: 0 out of 5 stars0 ratingsColor Matching Function: Understanding Spectral Sensitivity in Computer Vision Rating: 0 out of 5 stars0 ratingsBundle Adjustment: Optimizing Visual Data for Precise Reconstruction Rating: 0 out of 5 stars0 ratings
Related ebooks
Montage Reflections of the Great Masters Rating: 4 out of 5 stars4/5The Art of Science: From Perspective Drawing to Quantum Randomness Rating: 0 out of 5 stars0 ratingsA Look At Renaissance Art Rating: 0 out of 5 stars0 ratingsVisuality and Virtuality: Images and Pictures from Prehistory to Perspective Rating: 0 out of 5 stars0 ratingsRenaissance Art Rating: 3 out of 5 stars3/5Perugino Rating: 0 out of 5 stars0 ratingsFigure Drawing - With Numerous Illustrations Rating: 0 out of 5 stars0 ratingsThe Top 50 Renaissance Artists A Quick Reference Rating: 0 out of 5 stars0 ratingsLeonardo Da Vinci - Thinker and Man of Science Rating: 5 out of 5 stars5/5The Veil of Depiction: Painting in Sufism and Phenomenology Rating: 0 out of 5 stars0 ratingsOn Stage: The theatrical dimension of video imaged Rating: 0 out of 5 stars0 ratingsAfterness: Figures of Following in Modern Thought and Aesthetics Rating: 0 out of 5 stars0 ratingsMichelangelo Rating: 4 out of 5 stars4/5Michelangelo: An icon of Western art history Rating: 0 out of 5 stars0 ratingsThe Artistic Advancements of the Renaissance | Children's Renaissance History Rating: 0 out of 5 stars0 ratingsThe Florentine Painters of the Renaissance With An Index To Their Works Rating: 0 out of 5 stars0 ratingsScience from Sight to Insight: How Scientists Illustrate Meaning Rating: 0 out of 5 stars0 ratingsThe Insistence of Art: Aesthetic Philosophy after Early Modernity Rating: 0 out of 5 stars0 ratingsAretephos Rating: 0 out of 5 stars0 ratingsA Treatise on Painting Rating: 0 out of 5 stars0 ratingsAn Anthropology of Images: Picture, Medium, Body Rating: 0 out of 5 stars0 ratingsBotticelli: "Masterpieces In Colour" Series BOOK-II Rating: 0 out of 5 stars0 ratingsHow Pictures Complete Us: The Beautiful, the Sublime, and the Divine Rating: 0 out of 5 stars0 ratingsChinese Painters Rating: 0 out of 5 stars0 ratingsPerformance Spaces and Stage Technologies: A Comparative Perspective on Theatre History Rating: 0 out of 5 stars0 ratingsLeonardo da Vinci (SparkNotes Biography Guide) Rating: 0 out of 5 stars0 ratingsThe New Vision: Fundamentals of Bauhaus Design, Painting, Sculpture, and Architecture Rating: 0 out of 5 stars0 ratingsThe Top 5 Greatest Artists: Leonardo, Michelangelo, Raphael, Vincent Van Gogh, and Pablo Picasso Rating: 5 out of 5 stars5/5Modern Art and the Remaking of Human Disposition Rating: 0 out of 5 stars0 ratingsThe Madness of Vision: On Baroque Aesthetics Rating: 5 out of 5 stars5/5
Intelligence (AI) & Semantics For You
Midjourney Mastery - The Ultimate Handbook of Prompts Rating: 5 out of 5 stars5/5Writing AI Prompts For Dummies Rating: 0 out of 5 stars0 ratings101 Midjourney Prompt Secrets Rating: 3 out of 5 stars3/5Creating Online Courses with ChatGPT | A Step-by-Step Guide with Prompt Templates Rating: 4 out of 5 stars4/5Mastering ChatGPT: 21 Prompts Templates for Effortless Writing Rating: 5 out of 5 stars5/5ChatGPT For Dummies Rating: 0 out of 5 stars0 ratingsThe Secrets of ChatGPT Prompt Engineering for Non-Developers Rating: 5 out of 5 stars5/5ChatGPT for Screenwriters Rating: 0 out of 5 stars0 ratingsHow To Become A Data Scientist With ChatGPT: A Beginner's Guide to ChatGPT-Assisted Programming Rating: 5 out of 5 stars5/580 Ways to Use ChatGPT in the Classroom Rating: 5 out of 5 stars5/5THE CHATGPT MILLIONAIRE'S HANDBOOK: UNLOCKING WEALTH THROUGH AI AUTOMATION Rating: 5 out of 5 stars5/5Artificial Intelligence: A Guide for Thinking Humans Rating: 4 out of 5 stars4/5ChatGPT Ultimate User Guide - How to Make Money Online Faster and More Precise Using AI Technology Rating: 0 out of 5 stars0 ratings10 Great Ways to Earn Money Through Artificial Intelligence(AI) Rating: 5 out of 5 stars5/5The Business Case for AI: A Leader's Guide to AI Strategies, Best Practices & Real-World Applications Rating: 0 out of 5 stars0 ratingsChat-GPT Income Ideas: Pioneering Monetization Concepts Utilizing Conversational AI for Profitable Ventures Rating: 4 out of 5 stars4/5Hacking : Guide to Computer Hacking and Penetration Testing Rating: 5 out of 5 stars5/5Enterprise AI For Dummies Rating: 3 out of 5 stars3/5ChatGPT For Fiction Writing: AI for Authors Rating: 5 out of 5 stars5/5Dancing with Qubits: How quantum computing works and how it can change the world Rating: 5 out of 5 stars5/5Summary of Super-Intelligence From Nick Bostrom Rating: 5 out of 5 stars5/5
Reviews for Graphical Perspective
0 ratings0 reviews
Book preview
Graphical Perspective - Fouad Sabry
Chapter 1: Perspective (graphical)
In the visual arts, linear or point-projection perspective (from Latin perspicere, to see through
) is one of two types of graphical projection perspective; parallel projection being the other. Linear perspective is an approximation, typically on a flat surface, of how the eye perceives an image. Perspective drawing is beneficial for depicting a three-dimensional scene on a flat surface, such as paper.
Objects appear smaller as their distance from the observer increases, and they are subject to foreshortening, which causes dimensions parallel to the line of sight to appear shorter than dimensions perpendicular to the line of sight. All objects will retreat to distant places, often along the horizon, but also above and below the horizon, depending on the viewpoint.
Italian Renaissance painters and architects such as Filippo Brunelleschi, Leon Battista Alberti, Masaccio, Paolo Uccello, Piero della Francesca, and Luca Pacioli studied linear perspective, authored treatises on it, and used it into their works of art.
Perspective is achieved by depicting the light that goes from a scene via an imagined rectangle (the picture plane) to the viewer's eye, as if the spectator were gazing through a window and painting directly onto the windowpane. If viewed from the same location as when the windowpane was painted, the painted image and the view through the unpainted window would be identical. Thus, each painted object in the picture is a flat, reduced representation of an object on the other side of the window.
Examples of one-point perspective
Examples of two-point perspective
Examples of three-point perspective
Additionally, a central vanishing point can be utilized to express frontal (foreshortened) depth (as with one-point perspective).
Examples of curvilinear perspective
Many objects and people in the earliest paintings and sketches were scaled according to their spiritual or thematic significance, not their distance from the observer, and no foreshortening was used. The most important figures are frequently depicted at the top of a composition, also from hieratic motives, resulting in the so-called vertical perspective
prevalent in Ancient Egyptian art, in which a group of nearer
figures is shown below the larger figure or figures; simple overlapping was also used to relate distance.
It is generally agreed that between 1415 and 1420, Filippo Brunelleschi conducted a series of tests, which included correct perspective drawings of numerous Florentine buildings.
This situation is illustrative, but has numerous challenges.
First and foremost, Regarding the view from San Giovanni's baptistery, nothing can be said with certainty, due to the loss of Brunelleschi's panel.
Second, There is no other known perspective painting by Brunelleschi.
Third, Brunelleschi's panel was described by Antonio di Tuccio Manetti at the end of the 15th century, There is not one instance of the term experiment.
Fourth, The conditions enumerated by Antonio di Tuccio Manetti are incompatible.
For example, the description of the eyepiece sets a visual field of 15° much narrower than the visual field resulting from the urban landscape described.
Immediately following Brunelleschi's demonstrations, practically every artist in Florence and Italy employed mathematical perspective in their paintings and sculptures, This overarching narrative is based on qualitative judgements and would need to be weighed against the empirical evaluations of Renaissance perspective paintings. Except for the paintings of Piero della Francesca, which serve as a model for the genre, the majority of works from the 15th century contain significant geometric mistakes. True of Masaccio's fresco of the Trinity
In the 1470s, Piero della Francesca developed on De pictura in De Prospectiva pingendi, including numerous references to Euclid.
Perspective images are formed with a certain center of view for the picture plane as the reference point. For the final image to appear identical to the original scene, the observer must observe it from the exact vantage point utilized in the calculations. When viewed from a different vantage point, this eliminates any apparent image distortions. For instance, a perspective-drawn sphere will be stretched into an ellipse. As the angle between a projected ray (from the scene to the eye) and the picture plane grows more sharp, these apparent distortions become more evident as one moves away from the image's center. Artists might fix
perspective errors by, for instance, depicting all spheres as perfect circles or painting figures as if centered on the direction of view. In actuality, unless the spectator is observing the image from an extreme angle, such as standing to the side of a painting, the perspective usually appears accurate. This phenomenon is known as Zeeman's Paradox.
.
{End Chapter 1}
Chapter 2: Leon Battista Alberti
Leon Battista Alberti (Italian: [leˈom batˈtista alˈbɛrti]; 14 February 1404 - 25 April 1472) was an Italian humanist author of the Renaissance, artist, architect, poet, priest, linguist, philosopher, and cryptographer; He exemplified the characteristics of contemporary polymaths.
He is regarded as the originator of Western cryptography, A claim that he and Johannes Trithemius share.
Giorgio Vasari's Lives of the Most Excellent Painters, Sculptors, and Architects recounted Alberti's life.
In 1404, Leon Battista Alberti was born in Genoa. Bianca Fieschi is his mother. Benedetto Alberti, his father, was a wealthy Florentine who had been exiled from Florence but was allowed to return in 1428. Alberti attended boarding school in Padua and subsequently law school in Bologna.
In 1446, he received his first significant architectural project for the facade of the Rucellai Palace in Florence. This was followed in 1450 by Sigismondo Malatesta's mandate to convert the Gothic church of San Francesco in Rimini into the Tempio Malatestiano, a memorial chapel. The only known sculpture of Alberti is a medallion of self-portrait, which is frequently credited to Pisanello.
Alberti was commissioned to design two churches in Mantua: San Sebastiano, which was never completed, and the Basilica of Sant'Andrea, the intent of which can only be conjectured. The design for the latter church was completed a year before Alberti's death in 1471;