Museum Mystery Squad and the Case of the Hidden Hieroglyphics: The Case of the Hidden Hieroglyphics
By Mike Nicholson and Mike Phillips
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About this ebook
When a strange message is found hidden on the casket of Pharaoh Raneb, the Museum Mystery Squad must crack a code nobody's seen since ancient Egyptian times. But this mummy’s keeping mum. The Squad are not the only ones working on the mystery: they meet Egyptian expert Professor Peter Gyptex, and the very odd Vera Damclot, a fan of mummified cats. Can the Squad reveal the mummy's secret before it unravels?
Mike Nicholson
Mike Nicholson won the Kelpies Prize for new Scottish children's fiction in 2005. He is the author of many humerous children's books including the Museum Mystery Squad series (for young readers) and the Thistle Street picture books Mike lives in Edinburgh, Scotland.
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Book preview
Museum Mystery Squad and the Case of the Hidden Hieroglyphics - Mike Nicholson
Chapter 1
In which a crossword proves to be tricky…
5 across. Building which displays interesting objects. 6 letters. Begins with ‘m’ and ends in ‘m’.
Nabster was doing a crossword on the laptop. The puzzle appeared on the big interactive smartboard at the same time.
It was a lazy day in the Museum Mystery Squad’s headquarters. Kennedy was writing in her diary (as usual) and Laurie was dozing in his sleeping bag on the sofa (as usual).
Mmmmm,
said Nabster thoughtfully, as he span around slowly on his chair. 6 letters, begins with ‘m’ and ends in ‘m’.
Laurie gave a big yawn and rolled over. He blinked up at the screen through his large glasses, which were partly covered by his floppy fringe.
How about a different word. Six letters. Clue: not very clever. Begins with ‘n-u-m’ and ends in ‘p-t-y’.
How does that help me?
asked Nabster.
Laurie sighed. "What was your clue again?"
Building which contains interesting objects. Begins with ‘m’ and ends in ‘m’,
repeated Nabster.
Laurie groaned in despair. It’s MUSEUM, you fool! You know, like the one you’re sitting in!
Ohhhh yeeeeah!
said Nabster, a slow grin splitting across his face as he typed in the answer.
You’ve got five still to do,
said Laurie glancing at the screen. The answers are FIREPLACE, SALT, EXTRA, TOOTH and BINGO.
He rolled back to his previous position as if he was about to doze again.
Nabster was open-mouthed. How does he do that?
he asked Kennedy.
Looks at the answers, I bet,
she replied. Oi!
said the lumpy sleeping bag on the sofa. I can’t help being a genius even when I’m asleep.
Nabster started typing Laurie’s suggestions into the crossword. I like puzzles,
he said happily.
Me too,
said Kennedy. I wish we had another case to work on.
Yeah, no mystery could remain unsolved with Nabster here to unravel the clues,
muttered Laurie sarcastically.
Kennedy, Nabster and Laurie were, in actual fact, a team of expert investigators: the Museum Mystery Squad. Whenever there was a secret to uncover or a strange story to investigate, the Museum Director Magda Gaskar asked for their help.
Each Squad member had different skills. Mohammed McNab or ‘Nabster’ was the technical and computing expert. He could also take apart and re-make any gadget (even though he couldn’t work out that ‘museum’ was a six letter word beginning and ending in ‘m’ when he was sitting inside one).
Laurie Lennox’s speciality was asking very direct questions (even though he seemed to spend half his life asleep).
Kennedy Kerr worked at high speed and often connected ideas that seemed totally random to everyone else (even though she often didn’t stand still long enough to explain her thinking).
Oh, and not forgetting Colin: the hamster in the cage in the corner