Museum Mystery Squad and the Case from Outer Space
By Mike Nicholson and Mike Phillips
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About this ebook
Some people think that museums are boring places full of glass cases, dust and stuff no one cares about: wrong! In a hidden headquarters below the exhibits there's a gang ready to handle dangerous, spooky or just plain weird problems: the Museum Mystery Squad.
Techie-genius Nabster, mile-a-minute Kennedy and sharp-eyed Laurie (along with Colin the hamster!) tackle the surprising conundrums happening at the museum. From prehistoric creatures that move and secret Egyptian codes to missing treasure and strange messages from the past, there's no brain-twisting, totally improbable puzzle the Squad can't solve.
Someone's sent the museum a blackmail letter threatening to steal a prized exhibit from the brand-new Space Zone. Can the Squad make one giant leap in their investigation, and stop the gravity-defying thief before an out-of-this-world artefact 3,2,1... takes off? In the Case from Outer Space, the Squad investigate puzzling planets, amazing astronauts and marvellous moon rocks to try to solve their latest mystery.
Young readers will love the riddles, red herrings and big reveals jam-packed into this fun-filled series of mystery stories by Mike Nicholson. The enjoyable extras like wacky facts and activities, as well as zany illustrations by Mike Phillips, will keep amateur detectives entertained for hours.
Mike Nicholson
Mike Nicholson won the Kelpies Prize for new Scottish children's fiction in 2005. He is the author of many humerous children's books including the Museum Mystery Squad series (for young readers) and the Thistle Street picture books Mike lives in Edinburgh, Scotland.
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Book preview
Museum Mystery Squad and the Case from Outer Space - Mike Nicholson
Some people think that museums are boring places. Glass cases. Old stuff. Dust.
Wrong.
Think more of
and amazing objects found nowhere else in the world.
Then imagine that each thing in the museum has its own strange story. With secrets from the past to be uncovered. Codes to be cracked. Odd characters and their fiendish plans. Each one creating a job for a team of expert investigators: Museum Mystery Squad.
In this book you will find the Squad in the depths of the museum, somewhere in a maze of corridors and stairs.
Today, like every day, they have a puzzle to solve…
Chapter 1
In which there are flying boulders to dodge
I can see the Great Bear!
Nabster stood in open space on the table, and his excited voice filled the Museum Mystery Squad’s HQ. His head moved slowly, eyes hidden by the brick-shaped headset he was wearing. He held his arms out like an awkward robot as if to steady himself.
There was no actual bear – grizzly, black or brown. Nabster was looking through a virtual reality headset at a constellation of stars called ‘the Great Bear’.
You do realise you look ridiculous,
said Kennedy Kerr, doodling in her diary.
A head with a blue-and-red stripy bobble hat on it popped out of the sleeping bag on the sofa. Laurie Lennox peered at Nabster. I’ll swap you my glasses for yours,
he offered, taking off his black-framed spectacles.
Nabster’s head stopped turning as he quickly dismissed this idea. "No, thanks. Your glasses only make things look slightly bigger, he said.
That really doesn’t compete with a tour of the solar system. I’m swerving through Saturn’s rings!"
Watch out!
shouted Laurie. The HQ smartboard displayed everything Nabster was seeing, and right now it was filling fast with flying boulders.
I thought those rings were clouds, but they’re made of ice rocks!
exclaimed Nabster. He swayed from side to side, skirting through the debris.
Mohammed McNab, or Nabster as he was better known, had spent all day playing with his new toy – which was no surprise. He was obsessed with gadgets, and usually made his own weird and wonderful devices. His most recent invention was the Hover-Hoover – a re-engineered vacuum-cleaner nozzle hanging from the HQ ceiling. It had exactly the right amount of upward suction to counteract the pull of gravity on a pen or a screwdriver. Nabster could keep objects he needed floating close by, suspended in mid-air, ready to grab.
But the others complained about the constant whooshing vacuum noise and Colin the hamster hid under his straw in protest, so Nabster had reluctantly switched the Hover-Hoover off. Luckily for him a replacement distraction had arrived in the morning’s post: the museum shop had sent him a VR headset with the ‘Journey Through Space’ programme and asked him to trial it. They were ordering items for a display of games and books connected to the museum’s new Space Zone.
Kennedy glanced up at the screen and then back to her diary as she sketched some of the planets on view. She liked doodling, but she liked investigating mysteries much more. Relaxed for now, she was ready to launch like a rocket through the museum’s corridors in an explosion of quick thoughts and speeding feet if either were needed.
Meanwhile, Laurie was more content to snuggle into a warm space than watch a journey through space. Compared with Kennedy there was little chance of him reaching rocket speed. Laurie was more like a meteorite: one that had crash-landed inside a sleeping