Just Enough Design: Reflections on the Japanese Philosophy of Hodo-hodo
By Taku Satoh
5/5
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About this ebook
The Japanese phrase "hodo-hodo" originates in ancient times. When contemporary designer Taku Satoh applies it to his work, it means "just enough." Hodo-hodo design deliberately holds back, leaving room for individuals to engage with objects according to their unique sensibilities. In the midst of a consumerist age, Satoh has built an illustrious design career around this philosophy, creating iconic work in fashion, food, and architecture. His ideas speak not just to professional designers, but to anyone who wishes to move more thoughtfully through the world. Within this slim but powerful volume, Satoh explains his philosophy through tangible examples—from the aesthetic of a timeworn ramen shop to a rooftop playground inspired by onomatopoeia. Urging readers to appreciate everyday objects and spaces and to question the lure of convenience, he delivers a message rooted in the past yet perfectly suited to our times.
TIMELY TOPIC: As more people begin to question the structures of consumerism, this thoughtful book offers a different way of seeing the world. Satoh's philosophy aligns perfectly with sustainable lifestyles.
UNIQUE INSIGHTS INTO JAPANESE CULTURE: Japan is a huge cultural exporter and a booming travel destination. Many Japanese ideas and traditions—such as ikigai, forest bathing, and wabi-sabi—are being widely celebrated as pathways to a more fulfilling life. This book presents hodo-hodo, a concept not yet widely exported. Learning about hodo-hodo will enrich readers' understanding of Japan, as well as inspire designers and other creatives in their work.
AUTHORITATIVE VOICE: Taku Satoh has over four decades of design experience. His work is renowned in Japan, and he's worked with major brands and museums and won many awards. Here, he shares wisdom drawn from his design expertise and his deep love for his culture.
ACCESSIBLE CONTENT: The handy paperback format is perfect for a book that you will want to read and re-read. Satoh proposes fascinating and pertinent ideas in an unintimidating way.
Perfect for:
- Designers and design students
- Creatives of all kinds
- Readers passionate about sustainability
Taku Satoh
Taku Satoh has created designs for prominent Japanese brands including Issey Miyake. He has been awarded honors by, among others, the New York Art Directors Club and the emperor of Japan. He resides in Tokyo.
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Reviews for Just Enough Design
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- Rating: 5 out of 5 stars5/5Easy read, thought provoking content. I highly recommend this book to all those who are interested in various types of design, visual art, and Japanese culture.
Book preview
Just Enough Design - Taku Satoh
Special thanks to Miyuki Tateno and Allison Markin Powell.
Copyright © 2022 by Taku Satoh.
All photographs copyright © 2022 TSDO Inc., except as specified on page 139. Page 139 is a continuation of the copyright page.
All rights reserved. No part of this book may be reproduced in any form without written permission from the publisher.
Library of Congress Cataloging-in-Publication Data available.
ISBN 978-1-7972-1132-9 (epub, mobi)
ISBN 978-1-7972-0990-6 (paperback)
Design by Kayla Ferriera.
Typeset in Ricardo and Arno Pro.
Chronicle books and gifts are available at special quantity discounts to corporations, professional associations, literacy programs, and other organizations. For details and discount information, please contact our premiums department at corporatesales@chroniclebooks.com or at 1-800-759-0190.
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CONTENTS
Introduction
Hodo-hodo no Dezain
Just Enough Design
Designing the User Experience
Nikka Whisky Pure Malt (1984)
Design Is Everywhere
Design and Ramen
To Design or Not to Design
Question the Obvious
Max Factor fec. (1986)
Supple Thinking
Do Designers Require Taste?
Wooden Stones
(2010)
Everything Is Designed
Mizkan’s 210th Anniversary Project
(2013)
Thoughtfulness
Designing for Television
(2003–)
A Rooftop of Onomatopoeia
(2017)
Designing Terroir
The Sundried Sweet Potato School (2007)
Designing Basics
(2005)
Designing for Artists
What We Lose to Convenience
(1989)
The Convenience Virus
A Little Spirit
(1985)
Value Added
Packaging Designed for Memories
(2000)
Structure and Surface
A Japanese Design
(2005)
Surfing
Always a Graphic Designer
Glossary
Image Credits
About the Author and Translator
INTRODUCTION
by Linda Hoaglund
This book began in 2019, when Taku Satoh asked me to work with him on an English-language book introducing his design philosophy. I had first met Taku ten years earlier. He had designed a book of photographs of clothing once worn by those who perished in Hiroshima, by the esteemed artist Ishiuchi Miyako, also the subject of my third film, Things Left Behind. Taku has been an esteemed and sought-after designer in Japan for decades and has created countless projects defying categorization—from the reusable whisky bottle that launched his career in 1984 to his worldwide advertising graphics for Issey Miyake’s iconic Pleats Please clothing brand and the beloved children’s TV series about the Japanese language that he art directs. Issey Miyake was so impressed by Taku’s ingenious yet self-effacing solutions that he asked Taku to join him as a founding member of 21_21 DESIGN SIGHT, Japan’s preeminent design exhibition space in Tokyo.
You may recognize Taku’s bashful Pleats Please Penguin, but probably not Taku’s name. This is because the key to his design philosophy is humility; he intentionally sets aside his ego and his preconceptions in order to identify the essence of every project and render it visible. His primary goal as a designer is to facilitate communication. After decades of working in the field, I am convinced that the definition of design is the skill to bring people and things together. Good design is devising smart connections,
he says. Connecting people and things means coming up with a unique approach each time. Maintaining the flexibility to respond to every project with a fresh strategy requires a supple thought process, rather than a single signature style. The essence of design can never be about expressing your personality.
Taku came of age in the 1960s, at the dawn of Japan’s economic miracle,
when the legacies of Japan’s preindustrial past remained entwined with the objects and customs of everyday life. Craftspeople took great pride in painstakingly fashioning toys, utensils, and tools by hand, using organic materials and selling them at prices most people could afford. Although Japan had largely recovered from the extreme poverty of the 1940s and ’50s during and after World War II, clothes and other goods were still treated with respect, handled with care, and when damaged, mended or repaired to extend their longevity, not thrown away. These customs and essential values of Taku’s childhood form the foundations of his philosophy today and galvanize his critiques of the ubiquitous conveniences spawned by Japan’s booming economy in the 1980s. Early in his career, as Japan’s economy was reaching its peak, long before sustainability had become the watchword it is today, Taku created a whisky bottle whose design inspires people to repurpose it years after they’ve consumed the last drop of whisky.
The roots of Taku’s approach to design can be directly traced from his childhood all the way back to Japan’s Edo era. For two and a half centuries (1603 to 1868), Japan isolated itself from the world and prospered in peace, inadvertently postponing industrialization until the late nineteenth century. Although Japan’s capital was then an urbane metropolis with a population larger than contemporaneous London, everything was still made by hand. Meticulously handcrafted woodblock prints depicting Mount Fuji, Kabuki stars, and the now iconic Great Wave could then be purchased for the price of a bowl of noodles.
Artisans became apprentices at twelve, trained for a decade, and dedicated the