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Summary of Julie Dirksen's Design for How People Learn
Summary of Julie Dirksen's Design for How People Learn
Summary of Julie Dirksen's Design for How People Learn
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Summary of Julie Dirksen's Design for How People Learn

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#1 Learning experiences are like journeys. The journey starts where the learner is now, and ends when the learner is successful, however that is defined. The end of the journey isn’t just about knowing more, but also doing more.

#2 There are gaps between your learner’s current situation and where they need to be in order to be successful. These gaps are between what they know and what they need to know. You can help them bridge these gaps by designing better learning experiences.

#3 The gap between what your learners have and what they need is information. You want your learners to have the right supplies for their journey, but you also want them to know what to do with that information.

#4 The only way to prepare for a major hike is to hike regularly, and even a less ambitious goal would require practice and conditioning. Learners in all disciplines are frequently in this situation. They receive the knowledge in a book or class, but don't get the opportunity to practice and develop skills.

LanguageEnglish
PublisherIRB Media
Release dateMay 16, 2022
ISBN9798822519770
Summary of Julie Dirksen's Design for How People Learn
Author

IRB Media

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    Summary of Julie Dirksen's Design for How People Learn - IRB Media

    Insights on Julie Dirksen's Design for How People Learn

    Contents

    Insights from Chapter 1

    Insights from Chapter 2

    Insights from Chapter 3

    Insights from Chapter 4

    Insights from Chapter 5

    Insights from Chapter 6

    Insights from Chapter 7

    Insights from Chapter 8

    Insights from Chapter 9

    Insights from Chapter 1

    #1

    Learning experiences are like journeys. The journey starts where the learner is now, and ends when the learner is successful, however that is defined. The end of the journey isn’t just about knowing more, but also doing more.

    #2

    There are gaps between your learner’s current situation and where they need to be in order to be successful. These gaps are between what they know and what they need to know. You can help them bridge these gaps by designing better learning experiences.

    #3

    The gap between what your learners have and what they need is information. You want your learners to have the right supplies for their journey, but you also want them to know what to do with that information.

    #4

    The only way to prepare for a major hike is to hike regularly, and even a less ambitious goal would require practice and conditioning. Learners in all disciplines are frequently in this situation. They receive the knowledge in a book or class, but don't get the opportunity to practice and develop skills.

    #5

    If the answer is Yes, then it’s not a skill, but if the answer is No, then you know you are dealing with a skill, and your learners will need practice to develop proficiency.

    #6

    Design decisions influence people's behavior. For example, in a recent study, people were given lists of tasks. The only difference between the two lists was the font used. Participants were asked to rate how easy or difficult they thought the task would be to perform. Tasks shown in easier-to-read fonts were rated by the participants as being easier to perform.

    #7

    The streamlining process, which helps us learn and remember things, can also be a challenge when it comes to re-learning. When you have to change or replace an existing practice, you must consider the fact

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