Practice Game Theory
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About this ebook
Advanced strategic decision-making tools for everyday life.
Should one enter a market where someone is in a monopoly position? When is going to the ER a good or a bad decision? Why is it never a good idea for rebels to concede? Practice Game Theory answers all these questions. Think about and solve problems more effectively applying strategic games models to real-life challenges.
Learn how top world-leaders analyze and assess their next best moves.
Game Theory is a branch of mathematics dedicated to the study of rational, strategic decision-making. You can apply it in many different fields from economics and politics to military strategy, business, and everyday life areas! It focuses on competition and cooperation between intelligent players, analyzing how to optimize one's decisions, considering others' actions.
Take your strategic thinking skills to the next level.
Albert Rutherford is an internationally bestselling author. His books draw on various sources, from corporate system building, strategic analysis, scientific research, and his life experience. He has been building and improving systems his whole adult life and brings his proven advice to you.
Gain competitive edge in business decision-making.
Should you challenge a monopoly? How?
When to accept the status quo?
How do build trust over time?
How to threaten your competition in a credible way?
Practice Game Theory introduces the more complex, extensive form games. In an easy-to-follow way, using relevant examples applicable to any life area, this book will challenge and upgrade the way you think about decision-making.
Practice Game Theory and make bold business moves, improve your position in negotiation and competition, avoid getting outplayed, and maximize your gains!
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Practice Game Theory - Albert Rutherford
Practice Game Theory
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Get a Competitive Edge in Strategic Decision-Making, Avoid Getting Outplayed, and Maximize Your Gains.
By Albert Rutherford
www.albertrutherford.com
Copyright © Albert Rutherford 2022. All rights reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the author.
Limit of Liability/ Disclaimer of Warranty: The author makes no representations or warranties regarding the accuracy or completeness of the contents of this work and specifically disclaims all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and recipes contained herein may not be suitable for everyone. This work is sold with the understanding that the author is not engaged in rendering medical, legal or other professional advice or services. If professional assistance is required, the services of a competent professional person should be sought. The author shall not be liable for damages arising herefrom. The fact that an individual, organization of website is referred to in this work as a citation and/or potential source of further information does not mean that the author endorses the information the individual, organization to the website may provide or recommendations they/it may make. Further, readers should be aware that Internet websites listed in this work might have changed or disappeared between when this work was written and when it is read.
For general information on the products and services or to obtain technical support, please contact the author.
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In this booklet you will learn:
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Table of Contents
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Table of Contents
Introduction
Normal Form and Extensive Form Games
Cooperative and Non-cooperative Games
Symmetric and Asymmetric Games
Simultaneous and Sequential Games
Constant Sum, Zero-Sum Games, and Non-Zero-Sum Games
Chapter 1: The Nash Equilibrium
Pure-Strategy Nash Equilibrium
Mixed-Strategy Nash Equilibrium
Pure- and Mixed-Strategy Nash Equilibria
Chapter 2: Would You Challenge a Monopoly?
Subgame Perfect Equilibrium
Health care problems
Chapter 3: The Escalation Game
Backward Induction
Chapter 4: Should I Stay or Should I Go?
Multiple Subgame Perfect Equilibria
The Mixed-Strategy Algorithm
How do we calculate payoffs?
Exercise 1: The Battle of the Sexes calculation.
Exercise 2: Health care problems.
Chapter 5: Game Stacking
The Purpose of Punishment
Chapter 6: Credibility and Non-Credibility
Non-Credibility
Many steps, one conclusion
How to find the subgame Perfect Equilibrium?
The Problem
Solution for the Health Care Problems Exercise
Before You Go...
Reference
Endnotes
Introduction
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Game theory is the study of strategic decision-making; a framework for using mathematical models to understand the behavior and motivation of competing, rational players.[i] Game theory was coined in 1940 by John von Neumann and Oscar Morgenstern. Its importance has grown ever since. A good metric supporting this statement is that since the 1970s, twelve leading economists won the Nobel Prize in Economic Sciences for their contributions in game theory.[ii] It is present in multiple fields where logic is the governing factor: business, finance, economics, politics, sociology, and psychology. It provides strategic thinking patterns, moves, and explanations to help you develop exceptional decision-making skills.
The games you find in game theory are mathematical tools. We need three things to define these games:
- "the players of the game,
- the information and actions available to each player at each decision point,
- and the payoffs for each outcome."[iii]
There are multiple game types in game theory, each serving a purpose and helping analyze a problem. Based on how many players are in the game, their strategy profile (cooperation, symmetry), the nature of the game (simultaneous, zero-sum), we distinguish these game types:
Diagram Description automatically generatedPicture 1: Game Types in Game Theory
Normal Form and Extensive Form Games
Normal-form games are illustrated as tables or matrices. The number of rows equals the number of Player 1’s strategies. The number of columns is the number of Player 2’s strategies. The matrix, therefore, shows all the potential outcomes based on every possible strategy a player could use.[iv]
The matrix above is a two-player game. The actions of Jim are presented horizontally, and Tom’s actions are shown vertically. Each player has two strategies. The number of rows and columns illustrates this. The payoffs are the numbers in each box. The first number is the payoff of Jim. Meanwhile, the second number is the payoff of Tom. If Jim chooses the strategy to play Up and Tom plays Left, then Jim receives a payoff of 4, and Tom gets 2. When a game is illustrated in normal form, we expect each player to act simultaneously. Or, at the very least, without knowing the moves of the other.
If players have information about the moves of other players, we are usually talking about a sequential game that uses the extensive form. Extensive form games are illustrated with game trees. It’s a diagram that shows that decisions are made at different points in time. The nodes show when a choice was made. The payoffs are shown at the bottom of each branch. Game trees help players predict all decisions and counter-decisions in any game. We use backward induction to solve these games.[v]
Extensive form games can have perfect or imperfect information. In a game with perfect information, all players know all previous moves of other players. When Jim moves, he knows where he is in the game and also knows about Tom’s previous decisions. Chess is an example of an extensive form game with perfect information.
In a game with imperfect information, some