Plutona
()
About this ebook
Related to Plutona
Related ebooks
Head Lopper Vol. 4: Head Lopper & The Quest for Mulgrid's Stair Rating: 4 out of 5 stars4/5Coyotes Vol. 1 Rating: 0 out of 5 stars0 ratingsFamily Tree Vol. 1: Sapling Rating: 3 out of 5 stars3/5Head Lopper Vol. 2: Crimson Tower Rating: 0 out of 5 stars0 ratingsInkblot Vol. 1 Rating: 0 out of 5 stars0 ratingsRoyal City Vol. 1 Rating: 5 out of 5 stars5/5Deadly Class: Deluxe Edition Book 2 Rating: 0 out of 5 stars0 ratingsThe Fade Out Vol. 1 Rating: 0 out of 5 stars0 ratingsEclipse Vol. 1 Rating: 5 out of 5 stars5/5Royal City Vol. 2 Rating: 0 out of 5 stars0 ratingsSheltered Vol. 1 Rating: 0 out of 5 stars0 ratingsShadecraft Vol. 1 Rating: 5 out of 5 stars5/5Head Lopper Vol. 1 Rating: 4 out of 5 stars4/5Head Lopper Vol. 3: Head Lopper & The Knights of Venora Rating: 0 out of 5 stars0 ratingsDeadly Class Vol. 10: Save Your Generation Rating: 0 out of 5 stars0 ratingsCoyotes Vol. 2 Rating: 0 out of 5 stars0 ratingsFatale Vol. 1 Rating: 4 out of 5 stars4/5Revival Vol. 1 Rating: 4 out of 5 stars4/5Pretty Deadly Vol. 1 Rating: 4 out of 5 stars4/5The Me You Love In The Dark Rating: 4 out of 5 stars4/5Black Science Vol. 6: Forbidden Realms And Hidden Truths Rating: 0 out of 5 stars0 ratingsStairway Vol. 1 Rating: 4 out of 5 stars4/5Black Science Vol. 7: Extinction Is The Rule Rating: 0 out of 5 stars0 ratingsAssassin Nation Vol. 1 Rating: 0 out of 5 stars0 ratingsSeven To Eternity Vol. 2: Ballad Of Betrayal Rating: 5 out of 5 stars5/5C.O.W.L. Vol. 1 Rating: 5 out of 5 stars5/5Razorblades: The Horror Magazine Year One Omnibus Rating: 0 out of 5 stars0 ratingsSymmetry Vol. 1 Rating: 3 out of 5 stars3/5Dead Body Road Rating: 0 out of 5 stars0 ratingsFamily Tree Vol. 2: Seeds Rating: 0 out of 5 stars0 ratings
Comics & Graphic Novels For You
Swing Vol. 3 Rating: 4 out of 5 stars4/5Fantasy Art Book 1: Sketches Rating: 2 out of 5 stars2/5Sex Criminals Vol. 1 Rating: 4 out of 5 stars4/5Lesbian Zombies From Outer Space: Issue 1 Rating: 2 out of 5 stars2/5The Alchemist: A Graphic Novel Rating: 4 out of 5 stars4/5Invincible Vol. 2 Rating: 4 out of 5 stars4/5Funny Comic Strips Rating: 3 out of 5 stars3/5Invincible Vol. 1 Rating: 4 out of 5 stars4/5Strange Planet Rating: 4 out of 5 stars4/5I Can't Remember If We're Cheap or Smart: A Dilbert Book Rating: 4 out of 5 stars4/5All Quiet on the Western Front Rating: 5 out of 5 stars5/5Saga Vol. 1 Rating: 4 out of 5 stars4/5Saga Vol. 2 Rating: 4 out of 5 stars4/5Monstress Vol. 1 Rating: 4 out of 5 stars4/5Paper Girls Vol. 1 Rating: 4 out of 5 stars4/5Wash Day Diaries Rating: 5 out of 5 stars5/5I Will Judge You by Your Bookshelf Rating: 4 out of 5 stars4/5Batman and Psychology: A Dark and Stormy Knight (2nd Edition) Rating: 0 out of 5 stars0 ratingsGarbage Pail Kids Rating: 4 out of 5 stars4/5Shirley Jackson's "The Lottery": The Authorized Graphic Adaptation Rating: 4 out of 5 stars4/5Lesbian Zombies From Outer Space: Issue 2 Rating: 2 out of 5 stars2/5The Shape of Ideas: An Illustrated Exploration of Creativity Rating: 4 out of 5 stars4/5Fun Home: A Family Tragicomic Rating: 4 out of 5 stars4/5Ray Bradbury's Fahrenheit 451: The Authorized Adaptation Rating: 4 out of 5 stars4/5Frida Kahlo: An Illustrated Life Rating: 4 out of 5 stars4/5Fence Vol. 1 Rating: 4 out of 5 stars4/5The Boy, the Mole, the Fox and the Horse Rating: 4 out of 5 stars4/5The Stranger in the Lifeboat Rating: 4 out of 5 stars4/5Cycle of the Werewolf: A Novel Rating: 3 out of 5 stars3/5Kindred: A Graphic Novel Adaptation Rating: 4 out of 5 stars4/5
Related podcast episodes
Interview with emily m danforth: In today's bonus episode, Alice and Irene interview author emily m danforth, the author of queer YA novel The Miseducation of Cameron Post about her new book, Plain Bad Heroines. Tune in to hear us discuss uncovering our hidden histories, Emily's experie... Podcast episode
Interview with emily m danforth: In today's bonus episode, Alice and Irene interview author emily m danforth, the author of queer YA novel The Miseducation of Cameron Post about her new book, Plain Bad Heroines. Tune in to hear us discuss uncovering our hidden histories, Emily's experie...
byQueer as Fact0 ratings0% found this document usefulAshley Swidowski & Claire Hummel: We're taking a big ol' swan dive into character design and concept art on this week's episode, and so we're SUPER lucky to have Ashley and Claire joining us to talk about the misconceptions around what a concept artist does, how they each approach character design, what they want from the writers/creative director when they're starting out with designing one, working for the project instead of yourself, how they know when they're done, the importance of taking breaks and having personal projects, how to achieve good storytelling and character work through costuming, how "real" you can push things before it becomes so novel for players that they're distracted by it, cloth sims: the final frontier of video game character design, making art for VR, major influences, how to create characters that are lifelike and not superficial, the secret to navigating creative disagreements successfully, the importance of failing and making mistakes, which game stories Podcast episode
Ashley Swidowski & Claire Hummel: We're taking a big ol' swan dive into character design and concept art on this week's episode, and so we're SUPER lucky to have Ashley and Claire joining us to talk about the misconceptions around what a concept artist does, how they each approach character design, what they want from the writers/creative director when they're starting out with designing one, working for the project instead of yourself, how they know when they're done, the importance of taking breaks and having personal projects, how to achieve good storytelling and character work through costuming, how "real" you can push things before it becomes so novel for players that they're distracted by it, cloth sims: the final frontier of video game character design, making art for VR, major influences, how to create characters that are lifelike and not superficial, the secret to navigating creative disagreements successfully, the importance of failing and making mistakes, which game stories
byScript Lock0 ratings0% found this document usefulRhianna Pratchett, Jill Murray, and Cara Ellison: Happy holidays! We're sneaking in right before Christmas to give all of you the very special gift of Rhianna Pratchett AND Jill Murray AND Cara Ellison, who've joined us to talk prime writing hours, freelancing advice, how to network (and how NOT to), game writing agents, negotiating for yourself, being a narrative paramedic, red flags to watch out for on potential jobs, what they wish more people knew about the kind of work they do, skills to have that are unique for working in AAA, how to handle when people are constantly telling you that your work isn't good, being aware of studio politics, writing mistakes/failures that they've learned from, the state of the industry, worldbuilding, and a few other things that you'll just have to find out yourself! Podcast episode
Rhianna Pratchett, Jill Murray, and Cara Ellison: Happy holidays! We're sneaking in right before Christmas to give all of you the very special gift of Rhianna Pratchett AND Jill Murray AND Cara Ellison, who've joined us to talk prime writing hours, freelancing advice, how to network (and how NOT to), game writing agents, negotiating for yourself, being a narrative paramedic, red flags to watch out for on potential jobs, what they wish more people knew about the kind of work they do, skills to have that are unique for working in AAA, how to handle when people are constantly telling you that your work isn't good, being aware of studio politics, writing mistakes/failures that they've learned from, the state of the industry, worldbuilding, and a few other things that you'll just have to find out yourself!
byScript Lock0 ratings0% found this document usefulStephen Rhodes & Danny Homan: First ep of 2024! We've got Stephen and Danny in to talk about the UT Denius-Sams Gaming Academy, accountability in writing, having the spine of the story figured out in pre-production, communicating changes that affect other departments, being custodians of story, soft skills, unlearning bad habits, getting better at pitching, building teams, their most used words, staying open to new ideas without losing sight of the vision, taking and prioritizing feedback, and letting go of your projects after they’re released. This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock Podcast episode
Stephen Rhodes & Danny Homan: First ep of 2024! We've got Stephen and Danny in to talk about the UT Denius-Sams Gaming Academy, accountability in writing, having the spine of the story figured out in pre-production, communicating changes that affect other departments, being custodians of story, soft skills, unlearning bad habits, getting better at pitching, building teams, their most used words, staying open to new ideas without losing sight of the vision, taking and prioritizing feedback, and letting go of your projects after they’re released. This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock
byScript Lock0 ratings0% found this document usefulS1E2: Lee Sung Jin and the Octopus 0 ratings0% found this document usefulMarc Laidlaw & Chris Gardiner: Summer is here and so is a new episode! Today we're talking with Marc and Chris about storytelling transmedia synergy in 1990s Japan, what makes a good narrative director, planning a career as a writer, core skills writers should have, getting into writing with a team too early in your career, keys to good worldbuilding, creating the illusion of depth, the poop caves of Nottingham, having end goals in mind as a team, trusting your teammates, avoiding your first thoughts in writing, how expectations of more dialogue can put the wrong weight on characters, big failures, changes in writing processes, and player literacy. Podcast episode
Marc Laidlaw & Chris Gardiner: Summer is here and so is a new episode! Today we're talking with Marc and Chris about storytelling transmedia synergy in 1990s Japan, what makes a good narrative director, planning a career as a writer, core skills writers should have, getting into writing with a team too early in your career, keys to good worldbuilding, creating the illusion of depth, the poop caves of Nottingham, having end goals in mind as a team, trusting your teammates, avoiding your first thoughts in writing, how expectations of more dialogue can put the wrong weight on characters, big failures, changes in writing processes, and player literacy.
byScript Lock0 ratings0% found this document usefulGeorge Lockett & Mary Goodden: It's the end of the year, which means it's time for us to put out a new episode and feel guilty for not releasing more this year! (We were busy, but we got lots more planned for next year!) Our guests this month are George Lockett and Mary Goodden, and they join us to discuss how their marketing backgrounds have helped with their writing, how to make a writer’s room work, advice for thinking in terms of design, what's helped maintain their writing output, what they’ve learned from the other writers they’ve worked with, giving feedback, tips for writing themselves out of problems, the best ways we can diversify the voices in the industry, how they approach working with other departments to get their needs taken care of, what their favorite narrative tools are, favorite thesauruses, what their ghosts are, and more, more, MORE! Podcast episode
George Lockett & Mary Goodden: It's the end of the year, which means it's time for us to put out a new episode and feel guilty for not releasing more this year! (We were busy, but we got lots more planned for next year!) Our guests this month are George Lockett and Mary Goodden, and they join us to discuss how their marketing backgrounds have helped with their writing, how to make a writer’s room work, advice for thinking in terms of design, what's helped maintain their writing output, what they’ve learned from the other writers they’ve worked with, giving feedback, tips for writing themselves out of problems, the best ways we can diversify the voices in the industry, how they approach working with other departments to get their needs taken care of, what their favorite narrative tools are, favorite thesauruses, what their ghosts are, and more, more, MORE!
byScript Lock0 ratings0% found this document usefulEpisode 15: Rachel Yonda: Rachel Yonda is the senior graphics producer for The Late Late Show with James Corden based in Los Angeles, California. Podcast episode
Episode 15: Rachel Yonda: Rachel Yonda is the senior graphics producer for The Late Late Show with James Corden based in Los Angeles, California.
byAnimalators0 ratings0% found this document usefulMajor Spoilers Podcast #334: Podcast in Exile: This week on the show: Spider-Island! Thunder Agents! Lindsay Lohan! Comics! Fables! Plus… more interesting things you should probably pay attention to. Podcast episode
Major Spoilers Podcast #334: Podcast in Exile: This week on the show: Spider-Island! Thunder Agents! Lindsay Lohan! Comics! Fables! Plus… more interesting things you should probably pay attention to.
byMajor Spoilers Comic Book Podcast0 ratings0% found this document usefulLit Manager, Finish Line Founder, Jenny Frankfurt: How to Network Your Way to Success in the Business: Lit Manager, Finish Line Founder, Jenny Frankfurt: How to Network Your Way to Success in the Business Podcast episode
Lit Manager, Finish Line Founder, Jenny Frankfurt: How to Network Your Way to Success in the Business: Lit Manager, Finish Line Founder, Jenny Frankfurt: How to Network Your Way to Success in the Business
byHollywood Wolfpack With Kaia Alexander0 ratings0% found this document usefulRosa Dachtler & Ben Arfmann: NARRATIVE DESIGN! WHAT IS IT? Today we're super lucky to have Rosa and Ben joining us to answer one of the most perplexing questions of our times, plus chat about going from audio to narrative design, building narrative teams, enthusiasm being undervalued, how to sustain yourself through dark periods, how to nail the voices of established characters/IPs, the greatness of Yuri Lowenthal, methods for getting the best possible performances from your actors, whether directing has impacted their storytelling processes, storytelling quagmires they've found themselves in, how do you know when you're done with something (especially when you don't have a deadline), do they feel obligated to play other games to stay up to date with the state of storytelling, games that impressed them recently, stuff that takes them out of a game's story, things they want changed in game development, and one or two more things! Podcast episode
Rosa Dachtler & Ben Arfmann: NARRATIVE DESIGN! WHAT IS IT? Today we're super lucky to have Rosa and Ben joining us to answer one of the most perplexing questions of our times, plus chat about going from audio to narrative design, building narrative teams, enthusiasm being undervalued, how to sustain yourself through dark periods, how to nail the voices of established characters/IPs, the greatness of Yuri Lowenthal, methods for getting the best possible performances from your actors, whether directing has impacted their storytelling processes, storytelling quagmires they've found themselves in, how do you know when you're done with something (especially when you don't have a deadline), do they feel obligated to play other games to stay up to date with the state of storytelling, games that impressed them recently, stuff that takes them out of a game's story, things they want changed in game development, and one or two more things!
byScript Lock0 ratings0% found this document usefulMitch Dyer & Demian Linn: Going from a game journalist to a game writer isn't something you see too often, but today Mitch Dyer and Demian Linn join us to talk about their experiences doing just that, as well the freelance life, assumptions they had about game writing that ended up being incorrect, aspects of games we all wish fans and/or the media understood better, the biggest storytelling mistakes they've learned from, writing tests, how to stay objective about your writing, the approval process on big IPs, writing processes, toolsets, what takes them out of games, what to do when you're struggling with a writing problem, what's inspiring them lately, why comedy in video games is so hard to pull off, what they struggle most with with writing and how they conquer it, storytelling trends over the last decade, when we're going to see a AAA studio make a game with no combat, verbs they'd like to see more, and -- wow, this sentence is just going on forever, huh. Podcast episode
Mitch Dyer & Demian Linn: Going from a game journalist to a game writer isn't something you see too often, but today Mitch Dyer and Demian Linn join us to talk about their experiences doing just that, as well the freelance life, assumptions they had about game writing that ended up being incorrect, aspects of games we all wish fans and/or the media understood better, the biggest storytelling mistakes they've learned from, writing tests, how to stay objective about your writing, the approval process on big IPs, writing processes, toolsets, what takes them out of games, what to do when you're struggling with a writing problem, what's inspiring them lately, why comedy in video games is so hard to pull off, what they struggle most with with writing and how they conquer it, storytelling trends over the last decade, when we're going to see a AAA studio make a game with no combat, verbs they'd like to see more, and -- wow, this sentence is just going on forever, huh.
byScript Lock0 ratings0% found this document usefulGuests Carmen Maria Machado and Dani break down 'The Low, Low Woods', recap March 2020 reveals, and make 2020 comics predictions: On our last show of the year Forrest and Dave recap the news, talk about our 2020 predictions, make our picks for the week, and interview Carmen Maria Machado and artist Dani about their new Hill House Comics book The Low, Low Woods. In our interview we discuss their inspirations, why the comic book medium is right for this series, Joe Hill's comparison of this series to David Cronenberg meets David Lynch, and why Rob Reiner is the director of in-comic-movie Sea Dogs! Podcast episode
Guests Carmen Maria Machado and Dani break down 'The Low, Low Woods', recap March 2020 reveals, and make 2020 comics predictions: On our last show of the year Forrest and Dave recap the news, talk about our 2020 predictions, make our picks for the week, and interview Carmen Maria Machado and artist Dani about their new Hill House Comics book The Low, Low Woods. In our interview we discuss their inspirations, why the comic book medium is right for this series, Joe Hill's comparison of this series to David Cronenberg meets David Lynch, and why Rob Reiner is the director of in-comic-movie Sea Dogs!
byAIPT Comics0 ratings0% found this document usefulE37. Jeromy Kovatana: How To Go From Bankruptcy to $2M in Business! Podcast episode
E37. Jeromy Kovatana: How To Go From Bankruptcy to $2M in Business!
byContent Is Profit0 ratings0% found this document usefulWalt Williams & Mary Kenney: Happy holidays everyone! To close out the year we've got Walt and Mary joining us to talk Narrative QA, their most important collaborators, narrative band-aid experiences, storytelling that they appreciate in other games that may go unnoticed by players, making "good" and "bad" choices, emotion-oriented goals, violence-based games, not giving your characters more story than they can handle, narrative pet peeves, things they've learned by slipping up, overwriting, digital media shelf life, what game project(s) they wish they'd been a part of, how important costume design is to their writing process, writing tests, and a thing or two more that you'll just have to find out for yourself! Podcast episode
Walt Williams & Mary Kenney: Happy holidays everyone! To close out the year we've got Walt and Mary joining us to talk Narrative QA, their most important collaborators, narrative band-aid experiences, storytelling that they appreciate in other games that may go unnoticed by players, making "good" and "bad" choices, emotion-oriented goals, violence-based games, not giving your characters more story than they can handle, narrative pet peeves, things they've learned by slipping up, overwriting, digital media shelf life, what game project(s) they wish they'd been a part of, how important costume design is to their writing process, writing tests, and a thing or two more that you'll just have to find out for yourself!
byScript Lock0 ratings0% found this document useful#4: Abbi Jacobson 0 ratings0% found this document usefulSex, Tech & Tequila: MIND-READING HEADBANDS, VIBRATING MICE & REAL DOLLS! Guest co-host, comedy writer & illustrator Jenny Fine joins Sandra in an accidentally alcoholic CES roundup! TOPICS: Dicks in our Faces,Calling All Fan Art, IUD Update, Cell Phone Vibrators,... Podcast episode
Sex, Tech & Tequila: MIND-READING HEADBANDS, VIBRATING MICE & REAL DOLLS! Guest co-host, comedy writer & illustrator Jenny Fine joins Sandra in an accidentally alcoholic CES roundup! TOPICS: Dicks in our Faces,Calling All Fan Art, IUD Update, Cell Phone Vibrators,...
bySex Nerd Sandra0 ratings0% found this document usefulEpisode 126: "Because of Burt" with Mark Fauser: Mark Fauser is the author of "Because of Burt" and "Cool's Angel". He has been a television and movie actor, director, screenwriter, and producer. He had parts in such shows as Jag, Evening Shade, Coach, SeaQuest, and Quantum Leap. He moved from... Podcast episode
Episode 126: "Because of Burt" with Mark Fauser: Mark Fauser is the author of "Because of Burt" and "Cool's Angel". He has been a television and movie actor, director, screenwriter, and producer. He had parts in such shows as Jag, Evening Shade, Coach, SeaQuest, and Quantum Leap. He moved from...
bySuccess is a Choice0 ratings0% found this document usefulJohn Aoshima *Emmy Nominated TV Director for Ducktales & Annies nominated for Gravity Falls* Known for Simpsons, American Dad & Oscar Nominated Kubo and the Two Strings* Pt. 2 Podcast episode
John Aoshima *Emmy Nominated TV Director for Ducktales & Annies nominated for Gravity Falls* Known for Simpsons, American Dad & Oscar Nominated Kubo and the Two Strings* Pt. 2
byFilm Addicts0 ratings0% found this document usefulEp13: Playing with Film: Matt Costello: StoryLabs & Screen Australia Clinic: Playing with Film Story - A presentation by Matt Costello, given at the StoryLabs & Screen Australia labs and digital ignition seminar held in Sydney in late Nov 2012. StoryLab's Podcasts: Recorded and Produced by Gary P Hayes Podcast episode
Ep13: Playing with Film: Matt Costello: StoryLabs & Screen Australia Clinic: Playing with Film Story - A presentation by Matt Costello, given at the StoryLabs & Screen Australia labs and digital ignition seminar held in Sydney in late Nov 2012. StoryLab's Podcasts: Recorded and Produced by Gary P Hayes
byStoryLabs Multi Platform StoryTelling0 ratings0% found this document usefulEpisode 53: Rob Kutner: George McFly’s A Match Made in Space, from “Back to the Future”… Hank Moody’s God Hates Us All,” from “Californication”… Dr. Frederick Frankenstein’s How I Did It, from “Young Frankenstein”… Some of our best-loved movies and... Podcast episode
Episode 53: Rob Kutner: George McFly’s A Match Made in Space, from “Back to the Future”… Hank Moody’s God Hates Us All,” from “Californication”… Dr. Frederick Frankenstein’s How I Did It, from “Young Frankenstein”… Some of our best-loved movies and...
byAs Told To0 ratings0% found this document usefulThe Genius of What Isn’t There 0 ratings0% found this document useful400th Episode + Eric Yaverbaum on Authenticity: This week's interview marks 400 episodes of the On Brand podcast! First up, a special announcement from me. Then I'm joined by Eric Yaverbaum who literally wrote the book on public relations with Public Relations for Dummies. Podcast episode
400th Episode + Eric Yaverbaum on Authenticity: This week's interview marks 400 episodes of the On Brand podcast! First up, a special announcement from me. Then I'm joined by Eric Yaverbaum who literally wrote the book on public relations with Public Relations for Dummies.
byOn Brand with Nick Westergaard0 ratings0% found this document usefulJohn Aoshima *Emmy Nominated TV Director for Ducktales & Annies nominated for Gravity Falls* Known for American Dad *Pt. 1 Podcast episode
John Aoshima *Emmy Nominated TV Director for Ducktales & Annies nominated for Gravity Falls* Known for American Dad *Pt. 1
byFilm Addicts0 ratings0% found this document usefulWhat does the future hold for our late-stage capitalist society with mega-corps controlling everything? - Highlights - KYLE HIGGINS, KARINA MANASHIL & KID CUDI: Comics, Kyle Higgins, Karina Manashil, Kid Cudi, ethics, AI, Scott Mescudi, music, Mad Solar, DC Comics Batman, Mighty Morphin Power Rangers, Ultraman, Marvel Comics, Radiant Black, NO/ONE, Deep Cuts, Image Comics, technology, OpenAI, ethics, space, NASA, society Podcast episode
What does the future hold for our late-stage capitalist society with mega-corps controlling everything? - Highlights - KYLE HIGGINS, KARINA MANASHIL & KID CUDI: Comics, Kyle Higgins, Karina Manashil, Kid Cudi, ethics, AI, Scott Mescudi, music, Mad Solar, DC Comics Batman, Mighty Morphin Power Rangers, Ultraman, Marvel Comics, Radiant Black, NO/ONE, Deep Cuts, Image Comics, technology, OpenAI, ethics, space, NASA, society
byFilm & TV, The Creative Process: Acting, Directing, Writing, Cinematography, Producers, Composers, Costume Design, Talk Art & Creativity0 ratings0% found this document usefulWhat does the future hold for our late-stage capitalist society with mega-corps controlling everything? - Highlights - KYLE HIGGINS, KARINA MANASHIL & KID CUDI: Comics, Kyle Higgins, Karina Manashil, Kid Cudi, ethics, AI, Scott Mescudi, music, Mad Solar, DC Comics Batman, Mighty Morphin Power Rangers, Ultraman, Marvel Comics, Radiant Black, NO/ONE, Deep Cuts, Image Comics, technology, OpenAI, ethics, space, NASA, society Podcast episode
What does the future hold for our late-stage capitalist society with mega-corps controlling everything? - Highlights - KYLE HIGGINS, KARINA MANASHIL & KID CUDI: Comics, Kyle Higgins, Karina Manashil, Kid Cudi, ethics, AI, Scott Mescudi, music, Mad Solar, DC Comics Batman, Mighty Morphin Power Rangers, Ultraman, Marvel Comics, Radiant Black, NO/ONE, Deep Cuts, Image Comics, technology, OpenAI, ethics, space, NASA, society
byPhilosophy, Ideas, Critical Thinking, Ethics & Morality: The Creative Process: Philosophers, Writers, Educators, Creative Thinkers, Spiritual Leaders, Environmentalists & Bioethicists0 ratings0% found this document usefulThe Making Of Deadpool, Part 3: Merch With A Mouth!: Deadpool hit the toy shelves in 1992 and it was the launch of 1000 action figures! Funko Pops, statues, trading cards, video games, lego’s! We chart the path of his unprecedented rise as a merchandise Icon! Also, Podcast episode
The Making Of Deadpool, Part 3: Merch With A Mouth!: Deadpool hit the toy shelves in 1992 and it was the launch of 1000 action figures! Funko Pops, statues, trading cards, video games, lego’s! We chart the path of his unprecedented rise as a merchandise Icon! Also,
byRobservations with Rob Liefeld0 ratings0% found this document usefulDumb Money - Budgeting, Scripting, Raising Finance and making a blockbuster indie film with Producers Aaron Ryder, Teddy Schwarzman and screenwriters Lauren Schuker Blum & Rebecca Angelo: Dumb Money - Budgeting, scripting and making a blockbuster indie film with Producers Aaron Ryder, Teddy Schwarzman and screenwriters Lauren Schuker Blum & Rebecca Angelo Podcast episode
Dumb Money - Budgeting, Scripting, Raising Finance and making a blockbuster indie film with Producers Aaron Ryder, Teddy Schwarzman and screenwriters Lauren Schuker Blum & Rebecca Angelo: Dumb Money - Budgeting, scripting and making a blockbuster indie film with Producers Aaron Ryder, Teddy Schwarzman and screenwriters Lauren Schuker Blum & Rebecca Angelo
byThe Filmmakers Podcast0 ratings0% found this document usefulThe Rise of Glen Keane with Tom Bancroft - E024 0 ratings0% found this document usefulEast Coast Office Hours 1: We Are In Session: A new podcast with merritt k and Danielle Riendeau Podcast episode
East Coast Office Hours 1: We Are In Session: A new podcast with merritt k and Danielle Riendeau
byChannel F0 ratings0% found this document useful
Related articles
Comic Book Scrapping Scrapbooking MemoriesArticle
Comic Book Scrapping
Apr 29, 2019
In the past, comics were not generally held in high regard, especially as an art form or as quality reading for that matter. Yet towards the end of the 20th century, comics began to garner more appreciation and greater acceptance, and can now be foun
6 min readThe Sci-Fi Strangeness (And Canadian Sensuality) Of Cartoonist Michael DeForge NPRArticle
The Sci-Fi Strangeness (And Canadian Sensuality) Of Cartoonist Michael DeForge
Apr 7, 2017
4 min readThe Art of Heikala: Works and Thoughts ImagineFXArticle
The Art of Heikala: Works and Thoughts
Nov 1, 2019
1 min readFresh Blood Empire AustralasiaArticle
Fresh Blood
Mar 8, 2020
9 min readKrash Komix KRASHArticle
Krash Komix
May 2, 2024
1 min readRetro Gamer Retro GamerArticle
Retro Gamer
Jul 7, 2022
Editor Darran ‘Operation Wolf’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Ready, Aim, Tomatoes!’ Salter Production Editor Tim ‘Rambo’ Empey Features Editor Nick ‘2 Spicy’ Thorpe Photographer Phil ‘Time Crisis II’ Barker Group Art
1 min readBoss Encounter EdgeArticle
Boss Encounter
Dec 30, 2021
19 min readRetro Gamer Retro GamerArticle
Retro Gamer
Nov 23, 2023
Editor Darran ‘Frostbite’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Dark Chambers’ Salter Production Editor Tim ‘ET: The Extra-Terrestrial’ Empey Features Editor Nick ‘Warlords’ Thorpe Photographer Phil ‘Pitfall!’ Barker Group Ar
1 min readRetro Gamer Retro GamerArticle
Retro Gamer
Feb 15, 2024
Editor Darran ‘Banjo-Kazooie’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Tomba! 2’ Salter Production Editor Tim ‘Tomb Raider’ Empey Features Editor Nick ‘Jumping Flash!’ Thorpe Photographer Phil ‘Crash Bandicoot’ Barker Group Art
1 min readRetro Gamer Retro GamerArticle
Retro Gamer
Apr 13, 2023
Editor Darran ‘Banshee’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Thunderhawk’ Salter Production Editor Tim ‘Tomb Raider’ Empey Features Editor Nick ‘Thunderhawk 2’ Thorpe Photographer Phil ‘Soulstar’ Barker Group Art Director Wo
1 min readDeck Nine EdgeArticle
Deck Nine
Sep 7, 2023
7 min readRobh Ruppel ImagineFXArticle
Robh Ruppel
Nov 1, 2019
5 min readRetro Gamer Retro GamerArticle
Retro Gamer
Jan 18, 2024
Editor Darran ‘Zelda: Ocarina Of Time’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Quake’ Salter Production Editor Tim ‘Street Fighter II’ Empey Features Editor Nick ‘Sonic The Hedgehog’ Thorpe Photographer Phil ‘Tomb Raider’ Barke
1 min readRetro Gamer Retro GamerArticle
Retro Gamer
Sep 29, 2022
Editor Darran ‘Armalyte’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Blue Max’ Salter Production Editor Tim ‘Crazy Kong’ Empey Features Editor Nick ‘Winter Games’ Thorpe Photographer Phil ‘The Last Ninja’ Barker Group Art Director
1 min readReal Homes Real HomesArticle
Real Homes
Jul 6, 2023
EDITORIALCo-editors (print) Alison Jones and Amelia SmithStyle editor Anna MorleyGroup art director Billy Peel REALHOMES.COMGlobal editor-in-chief Melissa EpifanoSenior digital editor Jenny McFarlaneDeputy digital editor Emily LambeContent editor Chr
1 min readRetro Gamer Retro GamerArticle
Retro Gamer
Aug 3, 2023
Editor Darran ‘Jack The Nipper’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘HeroQuest’ Salter Production Editor Tim ‘Super Cars II’ Empey Features Editor Nick ‘N20’ Thorpe Photographer Phil ‘Switchblade’ Barker Group Art Director W
1 min readPC Gamer PC GamerArticle
PC Gamer
Oct 12, 2023
Future Publishing Ltd Quay House, The Ambury, Bath BA1 1UA | Tel: 01225 442244 | Email: letters@pcgamer.com | www.pcgamer.com Brand Director Tim Clark Global Editor-in-Chief Evan Lahti PC GAMER UK Editor-in-Chief, UK Phil SavagePrint Editor Robert
1 min readDC Entertainment Publishers Talk About Redefining Superman At 80 Los Angeles TimesArticle
DC Entertainment Publishers Talk About Redefining Superman At 80
Apr 17, 2018
Here's the challenge for Dan DiDio and Jim Lee, the publishers of DC Comics as the company celebrates 80 years of Superman and the release of "Action Comics" #1000: What can be done to shake up the Man of Steel? "'Action Comics' was defined by Superm
5 min readRetro Gamer Retro GamerArticle
Retro Gamer
Feb 16, 2023
Editor Darran ‘Donkey Kong’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Populous’ Salter Production Editor Tim ‘Gauntlet’ Empey Features Editor Nick ‘Pac-Man’ Thorpe Photographer Phil ‘Mega Man 2’ Barker Group Art Director Woz ‘Sup
1 min readReal Homes Real HomesArticle
Real Homes
Aug 3, 2023
EDITORIAL Co-editors (print) Alison Jones and Amelia SmithStyle editor Anna MorleyGroup art director Billy Peel REALHOMES.COM Global editor-in-chief Melissa EpifanoSenior digital editor Jenny McFarlaneDeputy digital editor Emily LambeContent edit
1 min readStan Lee: Remembering A Real-life Superhero TechLife NewsArticle
Stan Lee: Remembering A Real-life Superhero
Nov 17, 2018
5 min readRetro Gamer Retro GamerArticle
Retro Gamer
Jun 9, 2022
Editor Darran ‘Sonic’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Shadow’ Salter Production Editor Tim ‘Big The Cat’ Empey Features Editor Nick ‘Dr Robotnik’ Thorpe Photographer Phil ‘Tails’ Barker Group Art Director Woz ‘Metal Son
1 min readRetro Gamer Retro GamerArticle
Retro Gamer
Dec 22, 2022
Editor Darran ‘Leonardo’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Casey Jones’ Salter Production Editor Tim ‘Slash’ Empey Features Editor Nick ‘Michelangelo’ Thorpe Photographer Phil ‘Donatello’ Barker Group Art Director Woz ‘Ra
1 min readWriter’s Digest Writer's DigestArticle
Writer’s Digest
Aug 31, 2020
EDITOR-IN-CHIEF Amy Jones SENIOR EDITORS Jeanne Veillette Bowerman, Robert Lee Brewer MANAGING EDITOR Cassandra Lipp ART DIRECTOR Wendy Dunning ILLUSTRATOR Danielle Lowery EDITORS-AT-LARGE Ericka McIntyre Tyler Moss Jessica Strawser CONTRIBUTING EDIT
1 min readStan Lee: Remembering A Real-life Superhero AppleMagazineArticle
Stan Lee: Remembering A Real-life Superhero
Nov 15, 2018
5 min readFirst Impressions ImagineFXArticle
First Impressions
Apr 17, 2020
Where did you grow up and how has this influenced your art? My family moved around a lot, so my influences come from mostly observing people and their everyday lives. I arrived in the US as a refugee fleeing Vietnam by boat in the early 80s. I grew u
2 min readRetro Gamer Retro GamerArticle
Retro Gamer
Oct 28, 2021
Editor Darran ‘The Oliver Twins Collection’ Jones darran.jones@futurenet.com 0330 3906443 Art Editor Andy ‘Bitmap Brothers 1’ Salter Production Editor Tim ‘Data East 1’ Empey Features Editor Nick ‘Codemasters 1’ Thorpe Photographer Phil ‘Namco Museum
1 min readThree Ways Stan Lee Helped Create The Modern Superhero Movie Los Angeles TimesArticle
Three Ways Stan Lee Helped Create The Modern Superhero Movie
Nov 13, 2018
4 min readJudd Apatow Total FilmArticle
Judd Apatow
Apr 1, 2022
15 min readLast Stop PLAYArticle
Last Stop
Jun 1, 2021
3 min read
Reviews for Plutona
0 ratings0 reviews