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Interactive Design Beyond the Desktop: User Experience Defined By Aesthetics
Interactive Design Beyond the Desktop: User Experience Defined By Aesthetics
Interactive Design Beyond the Desktop: User Experience Defined By Aesthetics
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Interactive Design Beyond the Desktop: User Experience Defined By Aesthetics

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Today's interactive design is a by-product of the 'desktop' metaphor used in computing since the 1970s. In this paradigm, design is a secondary consideration and largely treated as window dressing for information. Much of this was driven by necessity and progress of technology. With the advancement of technology, the old metaphor is being jettisoned. Designers must wake up and see the shifting paradigms or there will be more of the same; the user-experience will continue to be created by the programmer and not the designer, whose keen ability and insight are central to communicate deeper meanings to a user.
LanguageEnglish
PublisherLulu.com
Release dateApr 13, 2011
ISBN9781257616640
Interactive Design Beyond the Desktop: User Experience Defined By Aesthetics

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    Interactive Design Beyond the Desktop - Drew Kinney

    Interactive Design Beyond the Desktop

    User Experience Defined by Aesthetics

    By Drew Kinney

    A thesis submitted to the graduate school in partial fulfillment of the requirements for the degree Master of Fine Arts, Graphic Design. Miami International University of Art & Design

    19 March 2009

    Abstract

    Today’s interactive design is a by product of the ‘desktop’ metaphor used in computing since the 1970s. In this paradigm, design is a secondary consideration and largely treated as window dressing for information. Much of this was driven by necessity and progress of technology. With the advancement of technology, the old metaphor is being jettisoned. Designers must wake up and see the shifting paradigms or there will be more of the same; the user-experience will continue to be created by the programmer and not the designer, whose keen ability and insight are central to communicate deeper meanings to a user.

    Figure 1: Circles in a Suprematist Cross by ll’ia Chasnick, 1926. (Great Utopia 177)

    Figure 2: Digg Arc, Data Visualization by Stamen Design (Stamen)

    There are many people I would like to thank for their help and support during this project. Please accept my humble thanks, as I could not have finished this with out you!

    Eva

    Mary Ann

    Mom

    Beth

    The Keck

    Mike

    Brittany

    Charles

    Octavius

    Peggy-O

    Lisa

    Rainbow Monkey

    Bernard Tschumi

    Lars Lerup

    Zaha Hadid

    Ken Lambla

    Jennifer Price

    Elizabeth Tilak

    Franklin Westbrook

    Michelle Nelson

    Janet Duncan

    Julie Dixon

    Roland Dahlquist

    ©2009 Drew Kinney. All rights reserved.

    This work in whole or part may not be copied or reproduced by any means, known or unknown. The only exception when used in an educational setting, allows an educator to use this material as long as it is attributed to Drew Kinney. This exception generally falls under the fair Use doctrine.

    Creative Commons License:

    Interactive Design beyond the Desktop:

    User Experience Defined by Aesthetics

    by Drew Kinney is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

    Permissions beyond the scope of this license may be available by emailing drew@drewkinney.com.

    State of the Field

    Between 1990 and 2000 a wave of upheaval in the world of interactivity forever changed the landscape of communication. The days of limited availability to information have largely vanished as a result. In the wild-west days of the early Internet, the medium was fresh and the possibilities were limited. The network we use today, the Internet, was envisioned as a medium to advance knowledge and ease the exchange of information (Veen 8). In these days, aesthetics were relegated to changing type size hierarchically utilizing

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