A Pocket Guide to Hci and Ux Design
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A Pocket Guide to Hci and Ux Design - Dr. Anirban Chowdhury
CONTENTS
Acknowledgement
Messages from an Industry Expert
Chapter 1 HCI and UX Design on Booming
Chapter 2 Cognitive and Affective Human Factors in HCI & UX design
Chapter 3 UX Design Process
Chapter 4 Essential Methods for UX Design
Chapter 5 Visual Design Strategy
Chapter 6 Elementary ideas on AR, VR and XR based interfaces
Chapter 7 Tangible User Interfaces
Chapter 8 Interfaces for AI, Virtual Agents and Chatbots
Chapter 9 Fundamentals of System Design and Programing Languages for UX and Interaction Designers
Chapter 10 Design Ethics and Intellectual Property Rights
Appendix: Useful Templets for UX and UI Designers
ACKNOWLEDGEMENT
I want to sincerely thanks to my Mother and Wife for constant support and motivating me to write this book. I want to acknowledge to my students – Ms. Prachi Karkun, Mr. Sayantan Chaudhuri, Ms. Richa Shevde, Ms. Devyani Shirole and others for sharing their illustrations for this book. I want to show my sincere gratitude to Mr. Sridhar Dhulipala (UX-consultant), Mr. Sachin Patil (Microsoft, India), Mr. Hemant Suthar (Co- founder Fractal ink, India) for providing valuable insights on this book and agreed to publish their interviews in this book.
Messages from an Industry Expert
Mr. Sridhar Dhulipala
Product and UX consultant
Total Experience in the Field (in Years): 25
According to publicly available data, the market for UX design services is expected to be upwards of USD 11 billion by 2022. This assumes a compounded annual growth rate of over 15%. I see this as riding on the back of a larger trend i.e. Digital transformation and adoption that all sectors are seeing, which ranges from fintech to agriculture. UX services share of this market is expected to be 3-4% in overall value terms of what is seen as USD 450 billion digital transformation market. In 2001-2, when I setup the UX competency group at Infosys, as a companywide, horizontal service, we were a studio of two dozen designers. Post 2010, with the adoption of digital and cloud, growth of smartphones, shift to agile methodologies, and superior tools for designer-developer collaboration there is a significant demand, which at over 15% growth is higher than top IT initiatives.
In India, the demand is not limited to large services IT companies such as Accenture, TCS, IBM, Infosys, and others but a lot of startups, from unicorns to seed funded.
Digital India is a serious initiative from Government of India with its ambitious goal of USD 1 Trillion digital economy by 2025. Government has been very rapid at adoption and rolling out of digital services across ministries. At a policy level central ministry are committed to principles of universal design, accessibility and usability. In my own personal interactions with top Government officials, there is a clear emphasis on good, usable design. Government organizations are working with institutions like NID, NIFT and IITs to achieve these objectives. They also work with empanelled private organizations to deliver good design in their initiatives. According to apps.nic.in there are over 61 citizen facing apps with popular apps like Bhim, IRCTC, Mygov, Digilocker, mpassport, 112app, Umang and several others, there is a recognition that apps need to be well designed. Demand for UX in Governments both central and rest is strong.
Learning to Design is largely experiential as a skill, where learning comes from doing. Also, design draws on knowledge from several disciplines such as psychology, ergonomics, art and aesthetics, craft, science, engineering, management, marketing, so on. Each of these disciplines is relevant to various aspects of design activities ranging from design research, ideation, prototyping, testing so on. Your proposed book will be useful for design students and practitioners who need a ready reference to help navigate their learning. A book such as this covers several of these aspects and definitely adds to the growing repository of design literature. Design process and methodologies are increasingly important in this age of close and active collaboration. Design before the rise of consumer tech and demand for good UX used to be a black-box activity that was not well understood, or was commonly perceived as merely about making interfaces ‘look good.’ This book by outlining current popular practices, processes and terminologies will help students and practitioners to better integrate into multi-disciplinary project teams and perform more efficiently.
When compared to other disciplines such as economics, medicine, sciences, mathematics, social sciences, management, so on design has fewer books available as a choice. Often a lot of design books celebrate the aesthetic aspects that end up as light reading. For serious practitioners and students who will turn into design professionals, a serious, in-depth book is always necessary. This category is small and hence there is an opportunity for more relevant literature. Further, given rapid changes in our markets, where adoption of digital technologies, artificial intelligence, agile process, are being witnessed, a book that accounts for these challenges is very important. Design like every other profession is successfully adapting to digital. While designers continue to remain attached to pencil and paper tools, they prefer digital tools in projects to create, share, communicate. This book covers several of these contemporary issues and hence should be well received.
Messages from an Industry Expert
Mr. Sachin Patil
Principal Design Manager
Microsoft, India.
It is quite understandably increasing. Especially in IT product world, there are more specialisations expected off late with
