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Runic Fantasy: Expanded Professions
Runic Fantasy: Expanded Professions
Runic Fantasy: Expanded Professions
Ebook69 pages40 minutes

Runic Fantasy: Expanded Professions

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With Runic Fantasy: Expanded Professions, Ronin Arts launches a new series of fantasy roleplaying supplements. Inside the pages of this 32-page book you will find: 17 new professions; detailed descriptions of every profession found in the RuneQuest Main Rulebook, the Companion, and the new professions in these pages. These descriptions include expanded rules that make a character's profession selection more important than ever; and an optional system that allows characters to start play with two professions. Written by Philip Reed, and packed with solid mechanics that enhance the use of professions during gameplay, Runic Fantasy: Expanded Professions is a vital tool for improving your character's chance of survival during the next adventure.
LanguageEnglish
PublisherLulu.com
Release dateApr 6, 2011
ISBN9781257401789
Runic Fantasy: Expanded Professions
Author

Philip Reed

Phil Reed is a professional model maker who has built models for clients in North America and Europe. His work also includes restoration projects for leading galleries and museums. After studying Fine Art and Photography he found his true vocation in ship model building, eventually abandoning a teaching career to concentrate full time on his model work. His latest work, Building a Miniature Navy Board Model, gives readers a step by step guide to creating these magnificent models.

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    Book preview

    Runic Fantasy - Philip Reed

    www.philipjreed.com.

    PROFESSIONS TABLE

    ¹ Choose one of the following: Metal, Motion, Plant or Stasis. The character has integrated that rune and has that rune’s Runecasting skill.

    ² This is a Magical skill. Choose one of the following: Beast, Fertility, Plant or Man. The character has integrated that rune and has that rune’s Runecasting skill.

    ³ Choose one of the following: Communication, Law, Man or Spirit. The character has integrated that rune and has that rune’s Runecasting skill.

    ⁴ A scribe that selects the Language skill may either learn another Language skill or add +10% to a Language skill he already possesses.

    ⁵ Choose one of the following: Beast, Earth, Man or Spirit. The character has integrated that rune and has that rune’s Runecasting skill.

    ⁶ Choose one of the following: Fertility, Luck, Moon or Shadow. The character has integrated that rune and has that rune’s Runecasting skill.

    ⁷ Choose one of the following: Air, Cold, Earth, Fire, Heat or Water. The character has integrated that rune and has that rune’s Runecasting skill.

    Professions in italics can be found in the RuneQuest Main Rulebook; those in bold italics can be found in the Companion; and those in bold appear in the pages of this book.

    PROFESSIONS DESCRIPTIONS

    Acrobat

    Leaping, tumbling, and vaulting his way through adventure, the Acrobat is a master of acrobatic maneuvers and a highly skilled athlete. Whether he spent his career in a circus, entertaining those that paid to see the show, or used his skills to commit crime, the Acrobat is first and foremost a masterful showman.

    Bonus: As a Combat Action an Acrobat can initiate a confusing series of twists, turns, leaps, and tumbles that throw his opponents off-guard and provides him with an element of surprise he otherwise lacked. For a number of combat rounds equal to one-half his DEX (round down), after initiating this special ability, the Acrobat gains a bonus to his Strike Rank and his Dodge equal to his DEX; after the time has expired the Acrobat automatically gains one level of Fatigue (see Fatigue in the RuneQuest Main Rulebook).

    Alchemist

    A master at manipulating various ingredients to create substances and materials of his choosing, the Alchemist is both scientist and spiritualist. One task of the Alchemist in the campaign world is the brewing of potions.

    Bonus: An Alchemist can create potions in one-half the time normally required. Additionally, the Alchemist gains a bonus equal to twice his INT to skill tests involving potions and alchemy.

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