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Everyverse RPG Paranormality
Everyverse RPG Paranormality
Everyverse RPG Paranormality
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Everyverse RPG Paranormality

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Everyverse RPG Paranormality is the first supplement to the Everyverse RPG basic rules manual. It is a guide to providing a context for paranormal powers and features.

—Magic: There are three levels of specialization and a comprehensive list of over 700 spells.
—Aura: Control the seven chakras of your body’s energy field and their 63 powers.
—Psionics: Harness the psychic abilities of your mind. Active and passive modes, six realms, three parameters and three options give 324 possible effects.
—Reality alteration: Tinker with the laws of nature if you dare! You might change the world, but you can’t escape the results.
—Synchronicity: Why do some people always come out smelling like a rose? They have the power to arrange lucky coincidences even after the fact!
LanguageEnglish
Release dateSep 14, 2016
ISBN9781483456478
Everyverse RPG Paranormality

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    Book preview

    Everyverse RPG Paranormality - Dennis J. Parizek

    PARIZEK

    Copyright © 2016 ParDen Us Gaming, a division of Parizek Development, LLC.

    Website: http://rpg.parizekdevelopmentllc.com

    Author: Dennis J. Parizek

    Production: Debra Hoenig Parizek

    Cover art by Javier Chavarria

    Soul Sheet designed by Brandon Perkins

    All rights reserved. No part of this book may be reproduced, stored, or transmitted by any means—whether auditory, graphic, mechanical, or electronic—without written permission of both publisher and author, except in the case of brief excerpts used in critical articles and reviews. Unauthorized reproduction of any part of this work is illegal and is punishable by law.

    ISBN: 978-1-4834-5647-8 (e)

    Because of the dynamic nature of the Internet, any web addresses or links contained in this book may have changed since publication and may no longer be valid. The views expressed in this work are solely those of the author and do not necessarily reflect the views of the publisher, and the publisher hereby disclaims any responsibility for them.

    Any people depicted in stock imagery provided by Thinkstock are models,

    and such images are being used for illustrative purposes only.

    Certain stock imagery © Thinkstock.

    Lulu Publishing Services rev. date: 9/1/2016

    This supplement was produced thanks to the support of these Kickstarter project backers:

    Jim Poland (AKA Brighton)

    Duane Hartse

    Terry Owen

    Cary Grell

    Matthew Ashton

    Christopher S Stuetzle

    Timothy Baker

    Zagham Karim

    Jeremy Kear

    Rob Deobald

    Peter A R Collins

    Nick Cescon - The Average Gamer

    Wright S. Johnson

    Daniel Kraemer

    Dakotah Oker

    Alexander Redshaw

    Rob Lines

    Peter Bryant

    Craig Wright

    Andy Barrett-Venn

    Andrew Doc Cowie

    Michael Stevens

    Liam Christie

    W. J. Nash

    Richard Stern

    CA Moody

    Martin Carter

    The EYE RPG Club Thailand

    Elosva

    Kevin McCullough

    Drako Silverani

    Murray K Dahm

    Lexter L Seda Sanchez

    Patrice Mermoud

    Edhrin

    Danny Godin

    Thunderspell

    Joseph Ross Goforth

    Floor Coert

    Jean-David Lanz

    Robert and Amanda Daley

    Jim Sharples

    Ron Schachtner

    Lukken

    Jason Dandy

    Wayne Shaw

    Kris Havlak

    David Connors

    Wiles

    Ryan Holdbrooks

    Jeff Becker

    Willykaceres

    Bryant Stevenson

    Luis Campos Castro

    Mary & Delaney Mckinny

    Rob Baldwin

    David Holden

    Ian Dominey

    Andre’ Roy

    Luke D. Zimmerman

    Scott Crandall

    Brian Quirt

    Jason Italiano

    Mark van Esch

    Thozmp

    Alvin Leadbetter

    Charles Myers

    Ryan Kent

    Chris Snyder

    Lee Boswell

    Olivia

    Walter Manbeck

    Dan Elwell

    Walt Larson

    Tiffany Towles

    Craig Huber

    Thanodin

    Luc Teunen

    Senator Cybus

    Stephen Gros

    George Monnat, Jr.

    Gabriel Tanenhaus

    Kevin Harris and Katrina Bresnick

    Robert Dempsey

    James Pacheco

    Mark Edwards

    Heidi

    CONTENTS

    INTRODUCTION

    PART ONE: THEORY

    A UNIVERSE IS BORN

    PSYCHOLOGY: STUDY OF THE SOUL

    WHAT IS A SOUL?

    SUPERNATURAL ENTITIES

    THE ALL

    PART TWO: TRADITIONS

    BOGUS OR REAL?

    EXOTERIC MYTHS

    THE STUFF OF TRADITION

    ESOTERIC INTERPRETATION

    PERENNIAL PHILOSOPHY

    PART THREE: SYMBOLISM, ALTERED STATES, TALENT, MANA

    SYMBOLISM

    ALTERED STATES

    DRUG ABUSE

    TALENT

    MANA

    PART FOUR: POWERS

    BASICS

    MODIFIERS

    EFFECT LISTS

    NATURALISTIC EFFECTS

    RITUALS

    ENCHANTMENT

    SUPPLICATION

    CHANNELING

    AURA

    PSIONICS

    SYNCHRONICITY

    REALITY ALTERATION

    MAGIC

    PART FIVE: CHANGING THE ODDS

    TRADITION VS. TALENT

    COMBINATION

    BORROWING TALENT

    GROUPS

    AMPLIFIERS AND DIMINISHERS

    PARANORMAL DEFENSE

    LIMITING CONDITIONS

    RITUAL EFFICACY

    MISFIRE

    PART SIX: CHARACTER GENERATION

    PROFESSIONS

    EQUALIZERS

    EXTRA ATTRIBUTES

    TALENT

    POWERS AND VULNERABILITIES

    ENHANCEMENTS AND LIMITATIONS

    ENHANCEMENTS

    LIMITATIONS

    SIDE EFFECTS

    NONHUMAN CHARACTERS

    SKILLS

    EFFECT SUBSKILLS

    COMPLEX GENERATION

    POSSESSION

    POSSESSOR PCS

    MULTIPLE PERSONALITIES

    SOUL GENERATION

    IDENTITY

    ATTRIBUTES

    COLUMN 1

    COLUMN 2

    COLUMN 3

    COLUMN 4

    COLORS

    BAGGAGE

    AFFINITIES

    PART SEVEN: KARMA

    KARMA GUIDELINES

    LEGACY

    CLIMBING THE LADDER

    PLAYING KARMA

    JUST DESSERTS

    CLEAN THOUGHTS AND RIGHTEOUS LIVING

    I KNOW IT WASN’T YOUR FAULT!

    OF COURSE I DON’T HAVE A RECEIPT!

    DEUS EX MACHINA

    APPENDICES

    APPENDIX A: AURA EFFECTS BY CHAKRA

    APPENDIX B: PSIONIC EFFECTS

    PSIONIC DIFFICULTY FACTORS

    APPENDIX C: MAGIC SPELLS BY LEVEL

    SIMPLE MAGICS

    MINOR MAGICS

    MIDDLE MAGICS

    MAJOR MAGICS

    SPECIAL MAGICS

    APPENDIX D: PARANORMAL HELPER

    PREPARING THE PARANORMAL HELPER

    USING THE PARANORMAL HELPER

    EVERYVERSE RPG SOUL SHEET

    INTRODUCTION

    The intent of this book is to help create realistic supernatural simulation in roleplaying. While it will not provide any detailed information, it uses concepts from paranormal traditions around the world and encourages a realistic feel during play. For those who are still concerned about the introduction of realism, a reading of this book will reassure you - this style actually makes supernatural practices look less attractive than that of other games.

    The material is organized in seven sections plus appendices.

    Part One covers paranormal theory and introduces the concepts and vocabulary that will be used in the rest of the book.

    Part Two explains the importance of background and assists the GM in building and running a realistic (but not real) paranormal tradition.

    Part Three concerns symbolism, altered states, and Mana. The use of psychoactive substances in religious and mystical traditions is nearly universal, so of necessity this option is included. Again, a reassurance for concerned adults – EVERYVERSE RPG Paranormality does not advocate drug use. It does not describe actual substances nor explain the use of them, and takes pains to portray the heavy price one pays.

    Part Four, Powers, details in individual paranormal abilities.

    Part Five deals with factors that enhance or diminish a character’s powers.

    Part Six shows how paranormality fits into character generation, and includes the new layer Complex Generation.

    Part Seven explores the concept of Karma, which is a feature of many paranormal traditions and may be used to link a series of characters.

    The appendices contain further explanation of powers, effects and spells plus a paranormal helper.

    If, like me, you see no reason why paranormal activities should not be simulated with the same loving detail lavished on combat, this is the book for you. Enjoy!

    PART ONE: THEORY

    A UNIVERSE IS BORN

    In

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