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Everyverse RPG Future History
Everyverse RPG Future History
Everyverse RPG Future History
Ebook110 pages46 minutes

Everyverse RPG Future History

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This is the second supplement to EVERYVERSE RPG. Future History is 10,000 years of possible human history game settings. Future History is divided into 10 Eras with general information and atmosphere with adventure seed ideas.
LanguageEnglish
Release dateNov 12, 2018
ISBN9781483478432
Everyverse RPG Future History

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    Book preview

    Everyverse RPG Future History - Dennis J. Parizek

    PARIZEK

    Copyright © 2017 Dennis J. Parizek

    Interior Art Credit: Tyo Adi

    Production: Debra Hoenig Parizek

    All rights reserved. No part of this book may be reproduced, stored, or transmitted by any means—whether auditory, graphic, mechanical, or electronic—without written permission of the author, except in the case of brief excerpts used in critical articles and reviews. Unauthorized reproduction of any part of this work is illegal and is punishable by law.

    ISBN: 978-1-4834-7843-2 (e)

    Because of the dynamic nature of the Internet, any web addresses or links contained in this book may have changed since publication and may no longer be valid. The views expressed in this work are solely those of the author and do not necessarily reflect the views of the publisher, and the publisher hereby disclaims any responsibility for them.

    Any people depicted in stock imagery provided by Thinkstock are models, and such images are being used for illustrative purposes only.

    Certain stock imagery © Thinkstock.

    Lulu Publishing Services rev. date: 12/08/2017

    This supplement was produced thanks to the generosity of these kickstarter backers:

    Jim Poland (AKA Brighton)

    Duane Hartse

    Terry Owen

    Jeff Becker

    Willykaceres

    Bryant Stevenson

    Luis Campos Castro

    Mary & Delaney Mckinny

    Rob Baldwin

    David Holden

    Ian Dominey

    Andre’ Roy

    Luke D. Zimmerman

    Scott Crandall

    Brian Quirt

    Jason Italiano

    Mark van Esch

    Thozmp

    Alvin Leadbetter

    Charles Myers

    Ryan Kent

    Chris Snyder

    Lee Boswell

    Olivia

    Walter Manbeck

    Dan Elwell

    Walt Larson

    Tiffany Towles

    Craig Huber

    Thanodin

    Luc Teunen

    Senator Cybus

    Stephen Gros

    George Monnat, Jr.

    Gabriel Tanenhaus

    Kevin Harris and Katrina Bresnick

    Robert Dempsey

    James Pacheco

    Mark Edwards

    Heidi

    INTRODUCTION

    Welcome to EVERYVERSE RPG Future History! If you are ready to take the next step in roleplaying, we are ready for you. EVERYVERSE RPG Future History provides generic elements you can assemble into configurations that suit your needs exactly.

    Many of the best science fiction stories are parts of the author’s vision of a larger tapestry. The reader is rewarded with the unfolding of a cohesive future history.

    This book contains a number of historical modules, or Eras. In the overview of each Era, there is general information and notes on the atmosphere that affect everyone that lives in the Era plus adventure seed ideas. All but Era 10 have mid-Era and hinge, or turning, point adventures. Era 10 has only the mid-Era adventure seed idea. String these Eras together in any order and any number, or begin with the example configuration and tweak it to your liking.

    The appendices include possibilities for continuing to customize your setting. Options suggest what may await Humanity as it increases its technological capabilities and expands into space, as well as some decision points not covered by Eras. The Local Group and Stellar Clusters offer a definition of known space. Put all of this together for a Future History unique to your gaming group.

    Future History Eras

    This table includes the name of the Era, the date range and the number of years in each time period. It also includes an SD score range so, if you wish, you can let the dice decide when your adventure will take place.

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    THE FIRST ERA: CYBERPUNK

    GENERAL

    Applied science for its own sake brings us technology we cannot control and if we do not control it, it controls us. The result of this unregulated stream of wonders is a society-wide case of future shock.

    Uncertainty brings anxiety. How can you make wise decisions about the future when it changes every day? The basic problem is that civilization in all its facets is more intimately connected to technology than we like to admit. Change the tech level, and civilization must also change.

    If we knew how to make these changes, there would be little difficulty. The trouble is, we do not. We introduce a tech advance, and are taken aback by what it does to us. We begin slowly to adapt, albeit with many false starts and in many misguided directions, not to mention, a great fear of the unknown.

    We humans are the most adaptable species on Earth,

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