Old Geeky Greeks: Think like a Pro Writer, #3
By M.A. Lee
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About this ebook
What do these have in common?
>>> Atonement. I, Robot. The 13th Warrior. The Hobbit. Jurassic Park, in all its iterations.
>>> Harry Potter. Ironman. Perseus. Dudley Dooright. Macbeth.
>>> 5 Stages of the Hero and the Monster. Blood tragedies. The scariest woman in all literature. Hubris.
These oddly-matched items all have origins in the ancient Greeks and Romans.
The first storytellers discovered many ways to intrigue and thrill their audiences. They laid strong foundations for what worked and what didn't work. Their techniques are still used, re-packaged as exclusive insights, glittery infographics, three-point seminars, and Wham-Pow webinars urging modern writers to Buy Now!
Old Geeky Greeks: Write Stories with Ancient Techniques presents these techniques in a clear, organized method for writers.
Chapters in OGG cover understanding characters, plot requirements and the oldest plot formula (the Blood or Revenge Tragedy), and such concepts as in medias res and dulce et utile and more, all to solve the sticky problem of audience expectations.
The bright minds of Classical Antiquity first explored that problem, and the answers that they developed are applicable in this age of the internet, special effects, and infographics.
Save yourself the hours spent at seminars and in webinars or scanning social media. Spend that time writing—and study the Old Geeky Greeks at your leisure. Whether writing novels or plays, blogs or non-fiction, poems and songs, this guidebook offers information to improve your writing.
Old Geeky Greeks is a seminar in book form, 28,000 words of time-proven techniques.
Writer M.A. Lee has published 25-plus titles under various pen names since she began self-publishing in 2015. She has over 30 years of experience in guiding college and high school students as they examined, analyzed, and applied these techniques.
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Old Geeky Greeks - M.A. Lee
Chapter 1 ~ Rock-Strong Characters by the Giant Greek Geek
Build a Story’s Foundation
Aristotle.
Even people who know very little about the ancient Greeks and their world will have heard of the three great Greek philosophers: Socrates, Plato, and Aristotle.
Aristotle came last. He is neither the first nor the last word on writing. Yet he is the Giant.
To place Aristotle in time and thought, it helps to know that he tutored Alexander the Great. Apparently he told the boy’s father Philip of Macedon something along the lines that he had taught young Alexander all that he could. There’s a lot more knowledge out there,
I can hear him saying, but he’s not going to learn it.
You have to admire any teacher willing to speak reality to a parent who is a supreme ruler capable of chopping heads off with the snap of his fingers.
Plato called his student Aristotle the mind
of The Academy. He truly is. He organized and classified and philosophized on physics, biology, botany, logic, agriculture, medicine, and much, much more.
Look at the insights he gives to writers struggling with a character’s purpose:
For any Mainstream novel: We are what we repeatedly do. Excellence, then, is not an act, but a habit.
Repeated behaviors. Habits. Create a character who struggles with these.
For any Romance genre: Love is composed of a single soul inhabiting two bodies.
While attraction pulls people together, compatibility keeps them together.
For any Action-Adventure genre: At his best, man is the noblest of all animals; separated from law and justice he is the worst.
Remove any fairness, create the motivator as selfishness, and you have your antagonist.
For any text, fiction or nonfiction: Courage is the first of human qualities because it is the quality which guarantees the others.
Admirable protagonists stand up first, before rather than with the crowd.
Aristotle reminds all writers of this: The aim of art is to represent not the outward appearance of things, but their inward significance.
To build a character, expand beyond those charts that ask for specifics of appearance. Determine the inward motivations, internalized affirmations and dreams, or internalized faults and haunting negative statements.
As part of his examination of the theater, Aristotle studied the great dramatists two and three generations before him. These dramatists—among them Sophocles, Euripides, and Aeschylus—won multiple competitions with their plays.
Whether knowingly or not, the early dramatists happened upon a successful pattern for a play—which translates easily to scripts and novels and short stories as well as poetry cycles. The most important aspect of any successful story is the characters.
If you write non-fiction (blogs, articles, etc.) or poetry, you also need to study character. Character is your audience, the emotional connection that drives all communication.
Humans come wired with two focuses: curiosity and amiability. Communication is necessary for both.
1.1 ~ Protagonist
WITHIN THE WORD PROTAGONIST
is agon, an ancient Greek word which means conflict. That conflict can be internal or external and will create a dilemma for the chief character.
The pro means before. The protagonist is the main character standing before AND confronting that conflict.
This leads to an interesting question: In The Tragedy of Romeo and Juliet, does William Shakespeare intend for Romeo to be one of two protagonists? Or is he Juliet’s antagonist? After all, Romeo creates the dilemma that Juliet must struggle against.
As the protagonist drives to solve the primary problem, internal angst prevents any easy solution to the conflict.
All protagonists as well as other characters should have a Goal, a Motivation for that goal, and a Conflict.[1]
GOALS
External and internal. Tie these together or have a required goal to be sacrificed for another one, and your protagonist will have all the angst you need.
Consider a goal as a desire, someone or thing so precious that to live without it seems impossible. As the story starts, the goal may be shadowy or fully realized. Whichever it is, the story’s development will lead to greater clarification. The goal may even transform into something else. A protagonist making a safe home may discover home
means something else or needs someone else.
The chapter on Plato will discuss in more detail additional elements for all characters and audience.
MOTIVATIONS
These give characters a driving purpose. This is not a simple list.
Why do these characters want that goal?
What background creates the need for that goal?
What vacuum in their will or their soul needs to be filled?
Tick off these questions in freewriting about your characters.
Secrets are powerful motivators. What have they hidden from others? What are they attempting to hide from themselves?
Ulterior motives are those that are remote, further away and therefore more difficult to see. Ulterior also connotes an evil or selfish intent.
The most angst-ridden motives are the ones with a beneficial result for all if the protagonist can get through the malevolence needed to reach the beneficial end.
CONFLICT
Hiding inside the motivations will be a character’s conflict. Your conflicts for all your characters—and your audiences—determine the purposeful reasons for their existences. Internal conflicts are strongest; external conflicts can be driven by circumstance.
Stories that displeases us the most fall into two categories:
The protagonist is not active, only reactive. Like a ship tossed in a sea, s/he never takes action to steer the ship or abandon it before it sinks. We expect a protagonist to act, whether those actions have the result intended. In many ways, actions can lead to more conflict as the protagonist deals with unintended consequences for beneficially-intended actions.
The protagonist feels no angst. S/He must need to sacrifice something. Sacrifice means something dear must be released into uncontrollable chaos. Angst requires sacrifice. If the desired goal is not truly treasured, the threat to it will have no real angst. If actions with dire consequences do not personally affect the protagonist, s/he will experience no angst.
1.2 ~ Antagonist
IN ANTAGONIST, WE AGAIN see agon for conflict. Basically, this conflict-creator provides the struggle against the protagonist.
A protagonist should have antagonists worthy of defeat.
The classic villain as antagonist has a superhero
schtick: Dudley Dooright saving Nell Fenwick from Snidely Whiplash.
The default for most writers is an antagonist seeking world domination, whether the trope is the classic Rule the World or a merely Queen Bee who controls the drones around her.
True antagonists have a desire more rational and more treasure-able than world domination.
To remove the villainy from your antagonist, give her/him as extensive a GMC as your protagonist. Conflict for your protagonist will immediately be elevated, especially if your antagonist’s goal is short-term and easy yet with long-term results that are horrifying. Society is such that it leans toward short-term rewards even knowing the long-term will come due.
To undermine your protagonist through the actions of a seemingly benevolent antagonist develops anxiety for both protagonist and your reader/audience. When you work through convincing your society of the long-term benefits, the protagonist receives a stronger reward.
Or give your antagonist a secret that s/he keeps at all costs. The antagonist will willingly sacrifice others to keep this secret. S/he will determine that her/his own self matters more—and such arrogance truly defines an antagonist.
If pride does not create a strong enough sin
, then consider adding or merely focusing on other deadly sins. The gluttonous Queen Bee who needs more and more drones to worship her is a great antagonist. She dare not let her drones drift away, so she keeps firm control—even though she does not truly need more drones (the exact definition of gluttony: to want more and more of what is not needed: video gaming, high-heeled shoes, books print and electronic).
This Queen Bee’s secret could be an early abandonment that motivates her gluttony.
In Aristotle’s day, the antagonist did not exist. Instead, dramatists developed two additional characters:
Deuteragonist
The second (deuter) character on stage who creates conflict for the protagonist yet also has his own disparate conflict. While we now often view the antagonist as a villain, the deuteragonist is more similar to the protagonist.
The deuteragonist tries to make good decisions, but the road to Hell can be paved with good intentions.
In Romeo and Juliet, Tybalt is the classic antagonist while Mercutio is a deuteragonist. Mercutio is more interested in having fun than in behaving responsibly. His death sets up Tybalt’s murder by Romeo and the subsequent banishment that leads to Juliet’s Act IV dilemma.
Tritagonist
Again, like the deuteragonist, a character with his own conflict that puts him in opposition to the protagonist yet does not make her/him villainous.
Friar Laurence is an example of the tritagonist. He is a good guy trying to do the right thing yet still suffering. Romeo’s tutor, as a priest, he is motivated by a strong desire to cause a peaceful resolution to the feud between the Montagues and Capulets. His heart is in the right place. He counsels reason over strong emotion. Only an accident of fate delays his message about Juliet’s death-like sleep from reaching Romeo. And another accident of fate delays his arrival at the tomb in time to prevent both suicides. As he says in his final pathetic speech, I am the greatest (in knowledge of the true events), able to do the least.
Count Paris is another example of a tritagonist. He is never in conflict with Romeo except in the final futile fight at the end. He intends no harm to Juliet with his offer of marriage. As we discover, he