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Violence | Perception | Video Games: New Directions in Game Research
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This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.
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Medienreflexion im Musikvideo: Das Fernsehen als Gegenstand intermedialer Beobachtung Rating: 0 out of 5 stars0 ratingsBildwerte: Visualität in der digitalen Medienkultur Rating: 0 out of 5 stars0 ratingsSerious Games, Exergames, Exerlearning: Zur Transmedialisierung und Gamification des Wissenstransfers Rating: 0 out of 5 stars0 ratingsNew Game Plus: Perspektiven der Game Studies. Genres - Künste - Diskurse Rating: 0 out of 5 stars0 ratingsClash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference Rating: 0 out of 5 stars0 ratingsPlaying Dystopia: Nightmarish Worlds in Video Games and the Player's Aesthetic Response Rating: 0 out of 5 stars0 ratingsHollywood im Zeitalter des Post Cinema: Eine kritische Bestandsaufnahme Rating: 0 out of 5 stars0 ratingsGames studieren - was, wie, wo?: Staatliche Studienangebote im Bereich digitaler Spiele Rating: 0 out of 5 stars0 ratingsTime and Space in Video Games: A Cognitive-Formalist Approach Rating: 0 out of 5 stars0 ratingsParatextualizing Games: Investigations on the Paraphernalia and Peripheries of Play Rating: 0 out of 5 stars0 ratingsPlaying Utopia: Futures in Digital Games Rating: 0 out of 5 stars0 ratingsViolence | Perception | Video Games: New Directions in Game Research Rating: 0 out of 5 stars0 ratingsHistory in Games: Contingencies of an Authentic Past Rating: 0 out of 5 stars0 ratingsPlayful Materialities: The Stuff That Games Are Made Of Rating: 0 out of 5 stars0 ratingsMental Health | Atmospheres | Video Games: New Directions in Game Research II Rating: 0 out of 5 stars0 ratingsNarratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context Rating: 0 out of 5 stars0 ratings
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Violence | Perception | Video Games - Federico Alvarez Igarzábal
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