With some exceptions, landscape architecture and architecture have had a limited engagement with the medium of video games as a form of culture and design expression. While practitioners from the built environment work within video game development, they often do so directly after graduation. It is uncharted territory in Australia for an established practice to attempt to broaden its portfolio from the constructed realm into the digital space of games. Our small interdisciplinary architectural visualization studio, Lucernal, is attempting to bridge this industrial gap by developing our first video game title, Little Ruin. Doing so has necessitated a twofold innovative shift within our practice: first, in terms of generative approaches to design; and second, at the level of business development.
Generating narratives
Jan 29, 2024
4 minutes
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