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Christopher Lukman, "Control Machines: Toward a Dispositive Theory of Computer Games" (Lit Verlag, 2022)

Christopher Lukman, "Control Machines: Toward a Dispositive Theory of Computer Games" (Lit Verlag, 2022)

FromNew Books in Science, Technology, and Society


Christopher Lukman, "Control Machines: Toward a Dispositive Theory of Computer Games" (Lit Verlag, 2022)

FromNew Books in Science, Technology, and Society

ratings:
Length:
31 minutes
Released:
Oct 11, 2022
Format:
Podcast episode

Description

Today I talked to Christopher Lukman about his new book Control Machines: Toward a Dispositive Theory of Computer Games (Lit Verlag, 2022).
In light of its immense popularity, a critical examination of the medium of the videogame is due. This particular anthology – Control Machines. Computergames and the theory of the dispositifs – works on a theory of the 'dispositif' of the videogame and is thus dedicated to the connections between knowledge and power.
The medium of the videogame is looked at in its complicity with neoliberalism and the control society as well as in its media-technological conditionality and its qualities of self-reflection and self-criticism.
Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture.
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Released:
Oct 11, 2022
Format:
Podcast episode

Titles in the series (100)

Interviews with Scholars of Science, Technology, and Society about their New Books