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Felix Schniz, "Genre and Video Game: Introducing an Impossible Taxonomy" (Springer, 2021)

Felix Schniz, "Genre and Video Game: Introducing an Impossible Taxonomy" (Springer, 2021)

FromNew Books in Sociology


Felix Schniz, "Genre and Video Game: Introducing an Impossible Taxonomy" (Springer, 2021)

FromNew Books in Sociology

ratings:
Length:
83 minutes
Released:
Jul 26, 2022
Format:
Podcast episode

Description

Felix Schniz's book Genre and Video Game: Introducing an Impossible Taxonomy (Genre und Videospiel: Einführung in eine unmögliche Taxonomie) explains video game genres as multidimensional and deeply mutable concepts enacted by the interplay of three dimensions: In addition to the hybrid approaches of genre theory, fiction genre and game genre, there are also social components that shape the gaming experience.
Working with video games (and working with their genres) turns out to be working with an objet ambigu: an intangible object of art whose potential is revealed and developed, again and again, in the process of interacting with the user.
Rudolf Inderst is a professor of Game Design at the IU International University of Applied Science.
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Released:
Jul 26, 2022
Format:
Podcast episode

Titles in the series (100)

Interviews with Sociologists about their New Books