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John Sharp, “Works of Game: On the Aesthetics of Games and Art” (MIT Press, 2015)

John Sharp, “Works of Game: On the Aesthetics of Games and Art” (MIT Press, 2015)

FromNew Books in Art


John Sharp, “Works of Game: On the Aesthetics of Games and Art” (MIT Press, 2015)

FromNew Books in Art

ratings:
Length:
39 minutes
Released:
Jun 1, 2015
Format:
Podcast episode

Description

That games, particularly video games, could be viewed as art should come as no surprise. And yet, a debate exists over what is and should be considered art with respect to games. In his new book, Works of Game: On the Aesthetics of Games and Art (MIT Press, 2015), John Sharp offers context for the discussion of games and art. To do so, Sharp presents case studies of “Game Art,” “Art Games,” and “Artists’ Games” in an explication of three communities of practice that provide the foundation for the discussion of games and art. Game Art examines the use of games as tools for the creation of art. Sharp, then, examines the Art Game movement that pushes video games into the domain of other humanistic art forms. Finally, Artists’ Games examines the use of video games as an artistic medium that combines the aesthetics of artists and game developers. Sharp also discusses the potential for the the merging of the values of traditional artists and gaming communities.
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Released:
Jun 1, 2015
Format:
Podcast episode

Titles in the series (100)

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