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An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3, Soaked! and WILD!
An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3, Soaked! and WILD!
An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3, Soaked! and WILD!
Ebook184 pages1 hour

An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3, Soaked! and WILD!

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Written by Official playtester and Creator/author on the Official Atari Rollercoaster Tycoon 3 Forums. These guides will quickly show you how to master and win all the scenarios included in the base game. Along with several sections on how to make even better parks with the various hidden features in the game.

LanguageEnglish
PublisherDavid Wilkin
Release dateDec 31, 2014
An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3, Soaked! and WILD!
Author

David Wilkin

A graduate in history, Mr. Wilkin has been writing in various genres for twenty five years. His enjoyment of English Regency-era dancing, which he taught for over ten years, led him to a wider study of the time period. Combining his training with his enjoyment of the period has led Mr. Wilkin to write several Regency era historicals.

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    Book preview

    An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3, Soaked! and WILD! - David Wilkin

    Introduction

    When Rollercoaster TYCOON 3 was first released our only means of cribbing notes on how to beat the scenarios and get to the locked ones was the use of the very excellent Prima Guide. It had been written alongside the development of the game.

    That however made it a Beta book. There were scenarios that you could play and follow to the letter of the Prima Guide and for whatever reason, your system, your not understanding, the bugs (and there were bugs) or the guide just wrong because the parameters that the programmers chose had changed from the time of the writing, meant you would fail. (La La Land is a classic example of this.)

    In frustration at the time, the later years of our first decade of the 21st century, I turned to writing new guides, presented I hoped in a way that all could understand. A way for you to win and get to the locked scenarios all the quicker. Take out the fumbling around.

    They were well received and soon became pinned at the Atari Forums. And my efforts there got me in to be a playtester for the expansions, Soaked and Wild. (Even having my name attached to one of the booth workers in Wild!)

    So while not an Official guide to Rollercoaster Tycoon 3, this is the Unofficial Official Guide as much as we get. Now that the forums are gone, here is a legacy of how to play the game and win!

    Guide to the Scenario Guides

    Our Guides follow a certain discernible pattern, but we will explain it so that you can best follow along.

    These strategy guides cover all 18 scenarios. These guides are designed to help you get to Tycoon level without destroying the parks. Several early players have noted one strategy is to sell everything and go nuclear, giving you a blank canvas to work on. None of the parks presented to you is in such ill shape that if you were truly the owner, making a business decision, would you do that. The months of demolition and then reconstruction would cost you a fortune.

    All these guides point you in the direction of winning without the need to employ a cheat. There was once a trend for some others to post cheats onto the strategy guides linked at the Atari Forums. You do not need to follow such advice in order to win.

    As you read through these you will find strategies that build upon one another until you are able to tackle virtually any of the scenarios. In each case where a picture set has been made available, the At Start picture is the shot of the park when you win the Apprentice level. The Won is when you have become a Tycoon. These of course are suggestions based on the write-ups and ones that did succeed. We expect you will also come up with your own unique combinations of Rides, Shops, Stalls and placements to make a great park.

    Each chapter is presented first with the objectives of the scenario. A recap. And then onto a picture of the park, followed by a clear write up of what to do next. In these pictures, for the most part, they are oriented with the entrance at the bottom, or south compass point. Last, the photo of the strategy that did succeed. We urge you, where you have several choices of Coasters or Flat Rides, to choose from amongst them rather than do every exact thing that was done in these guides. Take the time to landscape by adding trees, (peeps love trees about their coasters) and flowers, water features. Use the paint palate and color your Coasters to your very own psychedelic scheme! And remember, ride your Coasters!

    Rollercoaster Tycoon 3

    Rollercoaster Tycoon 3 was a complete overhaul in gameplay of the previous iterations of Rollercoaster Tycoon, and Rollercoaster Tycoon 2. Frontier, the developer, brought forth 3D play and thus gave Park Managers the ability to experience the rides they were creating in an ingame perspective. Other amusement park simulations had done this before, but with this version, it became much more friendly to a gamer to see what they had wrought.

    With additional Easter Egg like codes, the Park Manager/Designer could venture across the entire park (see the Cheat Code section) and experience not just most rides, but the entire park from the views of a Peep.

    This iteration also included the standalone Ride Designer for Coasters. Then a Building Designer so one could use the provided, and later community created, walls and roofs to make your own unique buildings. At first those were not interactive, but as the years have gone by some in the community have been able to partially modify the coding and give us Custom Flat Rides (CFRs) as well.

    We also had a Scenario builder and a Peep Designer. You could recreate your family, name them, dress them, and put them into the park for a visit.

    Before the expansions of Soaked! and WILD! we had an extensive list of items to place in our parks:

    RollerCoasters

    Steel Rollercoasters

    Air Powered Coaster

    Bobsleigh

    Corkscrew Coaster

    Floorless Roller Coaster

    Giga Coaster

    Heartline Coaster

    Hyper Coaster

    Hyper Twister Coaster

    Inverted Wild Mouse

    Junior Coaster

    Lay Down Roller Coaster

    LIM Launched Coaster

    Looping Roller Coaster

    Mine Ride

    Mine Train Roller Coaster

    Mini Coaster

    Multidimension Coaster

    Pipeline Coaster

    Reverse Freefall Coaster

    Spinning Wild Mouse

    Spiral Coaster

    Stand-Up Coaster

    Stand-Up Twister Coaster

    StrataCoaster

    Tilt Coaster

    Twister Coaster

    Vertical Drop Coaster

    Wild Mouse Coaster

    Wooden Coasters

    Flying Turns

    Reverser Coaster

    Side Friction Coaster

    Virginia Reel

    Wooden Roller Coaster

    Wooden Wild Mine

    Wooden Wild Mouse

    Suspended Coasters

    Compact Inverted Coaster

    Flying Coaster

    Inverted Coaster

    Inverted Hairpin Coaster

    Inverted Impulse Coaster

    Inverted Shuttle Coaster

    Inverted Vertical Shuttle

    Mini Suspended Coaster

    Mini Suspended Flying Coaster

    Suspended Swinging

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