$47.95 | PC | focus-entmt.com
Hardspace: Shipbreaker has come a long way since entering Early Access, but the core shipbreaking has been consistently satisfying since day one. Here’s the deal: every morning you begin a shift, picking a new ship to crack or continuing one from the day prior. Each ship is built like, well, a ship – airlocks, engines, reactors, and crew compartments layered inside a structural frame and layers of hull panelling to protect them from the elements.
Your first ships are simple enough. Everything can be sorted into three piles – the processor for stuff your employer Lynx wants recycled (usually hull panels), a barge for stuff it wants reused (computers, engines, furniture), and a furnace for scraps it wants rid of. Each piece properly scrapped adds progress towards your work orders, with higher rewards the more efficiently you dispose of a ship. Destroying or misallocating too much salvage will incur penalties and negligence can even lock you out of the more lucrative rewards.
As you mop up these stripped-out shuttles, you’ll earn commendations with the company, and with them access to bigger, more complex ships to scrap. Very quickly you’re forced to deal with pressurised compartments which will explosively, err, ‘decompress’ if not vented properly, fuel lines that will start fires if accidentally ruptured, and power