Kickstarter For Dummies
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About this ebook
Learn to use Kickstarter to make your great ideas a reality
As a crowd-funding website for creative projects, Kickstarter has the power to make creative ideas come to life. This helpful guide walks you through the potential of this amazing tool, which has helped project creators successfully launch their projects since 2009. You'll learn how to create a Kickstarter account, set up your first project, and effectively use social media to bring awareness to your project and build up the community around it to hopefully reach the goal of 100 percent funding.
- Explains how to determine if you meet the requirements to create a project
- Gets you started with creating your first project, choosing a great project image, and write a compelling project title and description
- Helps you establish rewards for project backers
- Zeroes in on deciding a funding duration and funding goal
Whether you have an idea for a movie, video game, gadget or anything in between, Kickstarter For Dummies is the fun and friendly guide to help you get the funds to make your idea happen!
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Kickstarter For Dummies - Aimee Cebulski
Introduction
Kickstarter has gone from a small startup Internet company in 2009 to one of the leading tools used to fund tens of thousands of creative projects. The company uses a concept called crowdfunding, or bringing together many people to support a concept, product, or idea. Crowdfunding works by allowing individuals to provide financial backing to a project they want to see come to fruition.
However, Kickstarter is different from other types of fundraising-oriented platforms. The people posting campaigns are not asking for donations for a favorite charity or cause; they are asking backers to believe in their idea. Kickstarter has quickly become a mainstream way to get a creative project made, whether it’s backing for a feature or documentary film or preselling copies of a book. According to a July 2012 report in Publishers Weekly, Kickstarter has already revolutionized the graphic novel industry, quickly becoming the second-largest publisher for this type of work.
Everyone from Academy Award–winning writers to long-established musical acts are using Kickstarter to get their latest projects off the ground without waiting for a studio or publisher to come along. Thanks to the nature of digital giving (using a credit card over the Internet), backers can come from anywhere and support projects at any level, from $1 to $10,000 and beyond.
About This Book
This book is mostly for anyone considering — or in the process of — raising money for a project via a Kickstarter campaign. You find a little bit of information about backing projects and an introduction to what Kickstarter is all about, too, but the book’s focus is squarely on raising funds through Kickstarter.
Whether your project is just a spark of an idea or a fully conceived one for which you simply need the funds, this book can help you with your Kickstarter campaign. This book will give you a step-by-step guide to conceptualizing your Kickstarter campaign, gathering the pieces needed and tools available to maximize your push, as well as deciding what to do after your project is funded.
I offer tips to help you accomplish your goals at every stage in the process: determining how much to ask for, managing your campaign throughout the fundraising timeframe, and more. Throughout the book, you also find case studies about successful campaigns and how they applied concepts I explain in a chapter.
Kickstarter is a powerful tool — not only to raise funds for your idea or project, but also to create a community. The Kickstarter website has tools for backer updates, links to Facebook, and opportunities to be seen by other enthusiasts in your neighborhood or category. I help you identify ways to use these tools for sharing your idea with a large, previously untapped audience.
How This Book Is Organized
This book begins with chapters that cover the basics of Kickstarter, including how the site’s all-or-nothing approach works and a history of some of the most successful campaigns.
The middle chapters address the process for creating your campaign, uploading content, and getting approved.
The last chapters look at what to do after your project is funded and offer a list of ideas for unique backer rewards.
Foolish Assumptions
I assume in writing this book that you know the basics of how to use a computer and the Internet, as well as basic communication tools like e-mail and Facebook. I also assume you understand the basics of loading photos and videos up to the Internet and the idea of dragging-and-dropping elements in a program.
However, I do not assume to know why you are using Kickstarter. I don’t know about your project, your hopes, and goals. My goal is to give you the tools needed to create a successful Kickstarter campaign and transform your idea into reality.
Icons Used in This Book
I use some basic icons throughout this book to help you quickly scan and find useful information and tips.
Tip.eps When you see the Tip icon, you’re getting a quick tidbit of handy information on using Kickstarter.
Remember.eps Some information is important to remember as you use Kickstarter, so when you see this Remember icon, be sure to tuck the information away for future reference.
warning_bomb.eps Watch out! As with any online tool, you might need to avoid some pitfalls or do a vital task as you participate. Also, because Kickstarter is always changing, I alert you to some potential issues in advance.
Where to Go from Here
The simplest route is to read this book in order, from beginning to end, but that certainly isn’t mandatory. If you’re brand new to Kickstarter or will be setting up your account as you read this book, I recommend reading the chapters in order. After you read this book, keep it handy and use it as a reference as you navigate Kickstarter.
Please keep in mind that web interfaces can change at any moment and without notice. The overall concepts in this book apply no matter how Kickstarter or the other tools mentioned throughout this book change their interfaces. So please know that we checked that all the information in this book was accurate as the book went to press, but some minor details in the steps and the way the websites look are likely to change. For major updates related to the book, you can also check out this book's web page at www.dummies.com/go/kickstarterfdupdates.
Chapter 1
Introducing Kickstarter
In This Chapter
arrow Getting a handle on crowdfunding
arrow Understanding how Kickstarter works
arrow Taking advantage of Kickstarter
arrow Spotlighting how Kickstarter is different
I get by with a little help from my friends. . . .
It’s a line from one of the Beatles’ most popular songs but also a mantra for millions. People seek help for everything — and many great communities and companies are built thanks to the generosity of a group of people, all working toward a common goal.
That concept has been frequently translated to charitable endeavors. How often have you been asked to donate $5 for a bake sale or $25 for a fundraising walk? When you hear statistics about millions being raised for a charity through a race or telethon, it’s because a large group of people backed the charity — some on a large scale at a high level, some on a smaller scale at a more modest level. The essential idea, though, is that a large group of people backed a cause. Whatever was done was done by a crowd.
This phenomenon has a name — crowdfunding — and it’s one of the essential concepts behind Kickstarter. In the sections that follow, you learn what crowdfunding and Kickstarter are all about, discover their advantages, and how Kickstarter specifically uses the crowdfunding concept to help people with funding their creative projects.
Looking at the Concept of Crowdfunding
Crowdfunding is not a new idea. As I mention earlier, countless charity organizations have used crowds to meet their fundraising goals.
You even see crowdfunding on a very basic level in most households. Each member contributes something to the overall success of the house. Dad contributes X, Mom contributes Y, kids contribute Z. Together, the crowd makes the house work, and unlike donating to a charity out of the goodness of your heart, people involved in this scenario want something out of their backing. In this case, all the members of the household work together to benefit from a stable residence, protection from the elements, and a sense of community.
Kickstarter was born in 2009 to help creative people get their projects made with the support of many (a crowd
) while promising these backers something in return. It’s not an altruistic model. People back the projects with the expectation that they will get something for their money.
Unlike a traditional process of trying to prove your concept to a movie studio, publisher, or agent, people are using Kickstarter to have their own network of friends, business and professional associates, industry peers, and family validate their concept by backing the project — in a way, judging whether it will be successful before it is even distributed.
This model is revolutionizing many aspects of business, with creative people from all walks of life turning to Kickstarter to make their projects into realities without waiting for an industry insider to give it the green light.
A brief history of Kickstarter
In 2001, Perry Chen was a musician living in New Orleans. He wanted to create an event that would dovetail into the city’s famous Jazz Festival — but he didn’t have the funds to put on something of this scale by himself. He ended up not trying to fund the event himself, but it got him thinking about the idea of asking a group to back an event or program, trying to make something happen.
It wasn’t until 2009, after he met up with co-founders Yancey Strickler and Charles Adler in New York, that Kickstarter was born.
In the last three years, the company has grown exponentially, creating a viable tool for creative types to make their dreams into realities.
The model seems to be working. As of March 2013, individuals using Kickstarter have
check.png Launched 89,400 projects
check.png Funded 37,300 projects — a success rate of 43%
check.png Raised $434 million
Understanding How Funding on Kickstarter Works
The number of launched projects on Kickstarter (89,400 and counting, as I write this chapter) is much larger than the number of successfully funded projects (37,300). What does that mean?
Remember.eps Kickstarter uses an all-or-nothing approach to fundraising. This means, if you don’t hit your fundraising goal within a certain timeframe (about 30 to 60 days), you get nothing. As a result, you need to be very strategic in your planning, goal-setting, and backer solicitation, all of which I cover in depth in this book.
When you launch a Kickstarter project, your fundraising happens via your Kickstarter campaign page. Potential backers see a description of your concept, your fundraising goal, and an assortment of backer rewards which you determine. A potential backer chooses his or level of support for your project; that person’s pledge goes toward your goal. Figure 1-1 shows an active Kickstarter campaign page, where you can see such details as the project’s video, funding goal, and days remaining.
9781118505434-fg0101.epsFigure 1-1: This campaign page shows the video, funding goal, and days remaining.
Over the weeks, your dollars raised will increase and your amount to reach your goal will decrease (ideally) each day until your campaign is over.
Kickstarter makes its money by taking a percentage (or fee) from your funds raised. Similar to a marketing fee, you are basically paying a commission to Kickstarter to use its website to promote your campaign. If your Kickstarter campaign is successfully funded, Kickstarter will take 5 percent of your final total for its fee.
However, if you come to the end of your Kickstarter campaign and have not reached your project goal, you do not receive any of the pledges listed to date. You have to raise your minimum goal amount to receive any of your backer pledges. You also do not pay anything to Kickstarter, since your campaign was not successful.
In this book, I explain how to prepare for your Kickstarter campaign so that you’re well-positioned for funding success. It’s also important to remember that Kickstarter is designed to get your project up and running, and you need to have a plan after your Kickstarter campaign is over. Chapter 10 looks at some of the tools available for creating a business plan for your project, setting yourself up for the opportunity to sustain your project after the campaign is over, and for making money in the future.
Recognizing the Advantages of Kickstarter
You might be a little intimidated by an all-or-nothing approach, and by the prospect of asking backers to help you reach your goal. However, this model has advantages for both you and your backers:
check.png A firm deadline forces you to focus on your campaign and on soliciting backers: If you weren’t working against the clock, you might be tempted to wait around to see what backers come in, instead of actively soliciting support. This format encourages you to move your project along quickly.
check.png The all-or-nothing approach is less of a risk to your backers: Since nothing gets funded if the project does not reach its goal (that is, prove its value), backers don’t have to worry about supporting a potentially losing project. They know their accounts will not be charged unless a lot of other people also believe in the idea.
Kickstarter also makes it easy to spread the word about your project and build community:
check.png Backers can share their passion for a project with a click of the mouse: Because your fundraising happens online, backers can encourage others to get behind an idea through a Facebook or Twitter post that includes a link to your campaign page. Likewise, bloggers and journalists can boost awareness of your campaign and send potential backers your way with a link on their own blogs or websites. For example, Figure 1-2 shows a post about the Caravan Pacific Kickstarter campaign; the post appeared on the popular blog, Design Sponge.
check.png Using Kickstarter to get your project off the ground truly creates a sense of community: Your backers feel like they are really making it happen and are often thrilled to get in on the ground floor of something.
9781118505434-fg0102.tifFigure 1-2: Example of how word can spread with just