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Dark Dreams and Dead Things
Children Shouldn't Play with Dead Things
Audiobook series2 titles

Dead Things Series

Rating: 3.5 out of 5 stars

3.5/5

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About this series

Seventeen-year-old November Lonergan spent her whole life feeling like an outsider; like she was different. She was right. She's a reaper like her mother; like her two cousins, Kai and Tristin. The supernatural world believes they are part of a prophecy to save them from an evil known as the Grove. Ember just wants to survive high school and fix the fallout from bringing back her friend.

Old enemies are lurking; waiting for their opportunity to strike but the pack has a new problem. A group of legendary hunters has resurfaced, threatening the reapers and anybody who stands with them. They are making good on their threats too; attacking those closest to the pack.

Their only hope of defeating the Legionaries involves trusting a stranger to perform a dangerous spell to advance Ember and her cousin's powers. But Ember has a secret; a secret she can't tell the pack. One that leaves the pack vulnerable.

An attack on pack allies, leaves one member of the group injured and another missing, along with a mysterious girl named Evangeline who may play a bigger part in this than any of them realize. As the Legionaries are closing in, the pack must trust their enemies, enter hostile territories, and play a dangerous game of cat and mouse with a psychopath. Their entire plan lynches on a dangerous bargain, but rescuing one member of the pack could mean losing another in their place . . . possibly forever.
LanguageEnglish
Release dateNov 3, 2015
Dark Dreams and Dead Things
Children Shouldn't Play with Dead Things

Titles in the series (2)

  • Children Shouldn't Play with Dead Things

    1

    Children Shouldn't Play with Dead Things
    Children Shouldn't Play with Dead Things

    Seventeen year old Ember Denning has made an art of isolating herself. She prefers the dead. She spends her days skipping school in old cemeteries and her nights hiding from her alcoholic father at the funeral home where she works. When her own father dies, Ember learns her whole life is a lie. Standing in the cemetery that's been her sanctuary, she's threatened by the most beautiful boy she's ever seen and rescued by two people who claim to be her family. They say she's special, that she has a supernatural gift like them . . . they just don't know exactly what it is. They take her to a small Florida town, where Ember's life takes a turn for the weird. She's living with her reaper cousins, an orphaned werewolf pack, a faery and a human genius. Ember's powers are growing stronger, morphing into something bigger than anything anybody anticipated. Ember has questions but nobody has answers. Nobody knows what she is. They only know her mysterious magical gift is trying to kill them and that beautiful dangerous boy from the cemetery may be the only thing standing between her and death. As Ember's talents are revealed so are the secrets her father hid and those in power who would seek to destroy her.

  • Dark Dreams and Dead Things

    2

    Dark Dreams and Dead Things
    Dark Dreams and Dead Things

    Seventeen-year-old November Lonergan spent her whole life feeling like an outsider; like she was different. She was right. She's a reaper like her mother; like her two cousins, Kai and Tristin. The supernatural world believes they are part of a prophecy to save them from an evil known as the Grove. Ember just wants to survive high school and fix the fallout from bringing back her friend. Old enemies are lurking; waiting for their opportunity to strike but the pack has a new problem. A group of legendary hunters has resurfaced, threatening the reapers and anybody who stands with them. They are making good on their threats too; attacking those closest to the pack. Their only hope of defeating the Legionaries involves trusting a stranger to perform a dangerous spell to advance Ember and her cousin's powers. But Ember has a secret; a secret she can't tell the pack. One that leaves the pack vulnerable. An attack on pack allies, leaves one member of the group injured and another missing, along with a mysterious girl named Evangeline who may play a bigger part in this than any of them realize. As the Legionaries are closing in, the pack must trust their enemies, enter hostile territories, and play a dangerous game of cat and mouse with a psychopath. Their entire plan lynches on a dangerous bargain, but rescuing one member of the pack could mean losing another in their place . . . possibly forever.

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