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How to Design Games for Impact, Education and Action, Dan White CEO Filament Games Ep51

How to Design Games for Impact, Education and Action, Dan White CEO Filament Games Ep51

FromHow to Save the World | The Psychology & Science of Environmental Behavior


How to Design Games for Impact, Education and Action, Dan White CEO Filament Games Ep51

FromHow to Save the World | The Psychology & Science of Environmental Behavior

ratings:
Length:
78 minutes
Released:
Jun 1, 2023
Format:
Podcast episode

Description

Today's guest is Dan White. He is the CEO and Founder of the award-winning impact-games development company, Filament Games. Dan is an artist and entrepreneur and probably the world’s most prolific games-for-impact developer. We talk about the nuance of how to create a game that engages, educates, and transforms people and we explore what happens when we put art, action, and impact together into an educational game format.
Dan and his team at Filament have created nine games specifically about the environment:
Otter Planet: https://www.habitheque.com/an-otter-planet 
Aquation: https://ssec.si.edu/aquation 
Climate Champions: https://www.filamentgames.com/project/climate-champions-2/ 
Citizen Science: https://www.youtube.com/watch?v=RxmdvsSuR-g 
Land Grab (game jam): https://www.youtube.com/watch?v=QpVcVODuXeU&ab_channel=FilamentGames 
EcoKingdoms: https://game-cdn.legendsoflearning.com/content-deploy/4452/EcoKingdoms-Interactions_427/index.html 
Resilient Planet: https://www.youtube.com/watch?v=qUWoNACJ-7Q 
Eco Defenders: https://www.youtube.com/watch?v=yfhHhisTrxE 
Energy City: https://www.youtube.com/watch?v=xIe-HzUodcU 
https://www.filamentgames.com/
https://www.linkedin.com/in/danwhite3/
https://www.instagram.com/filamentgames/
https://www.linkedin.com/company/filament-games/
* * * 
How to Save the World is a podcast about the psychology of what gets people to do eco-behaviors and take climate action: Environmental engineer, designer, and author, Katie Patrick, hunts down the latest behavioral science literature from top universities such as Harvard, MIT, and Stanford to unearth the evidence-based teachings you can use to rapidly get more people to adopt your environmental campaign, program, or product. Sign up for Katie's free behavior and gamification design course at http://katiepatrick.com
Join my Gamify the Planet masterclass training in climate action design for $25/month http://katiepatrick.com/gamifytheplanet
Get a copy of the book, How to Save the World on Amazon https://amzn.to/2Z4jivL 
This podcast is supported by our friends at Earth Hacks who run environmental hackathons, Conservation X Labs who promote community-driven open tech development for conservation, and Climate Designers - a network of designers who use their creative skills for climate action.
Follow on 
Twitter @katiepatrick
Instagram @katiepatrickhello
LinkedIn https://www.linkedin.com/in/katie-patrick/
Released:
Jun 1, 2023
Format:
Podcast episode

Titles in the series (80)

What *really* gets people to take action for the planet? Environmental engineer, designer, and author, Katie Patrick, takes you on a wild intellectual journey into the heart of the environmental psyche. Katie hunts down the latest behavioral science literature from top universities such as Harvard, MIT, and Stanford to unearth the evidence-based teachings you can use to get more people to adopt your environmental campaign, product, or behavior. Warning: Best for deep sustainability nerds. Sign up for Katie's free course on climate action + gamification design at http://katiepatrick.com.