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Virtual and Augmented Reality is the future.

Virtual and Augmented Reality is the future.

FromCreative Habits Podcast


Virtual and Augmented Reality is the future.

FromCreative Habits Podcast

ratings:
Length:
30 minutes
Released:
May 17, 2022
Format:
Podcast episode

Description

Topic: virtual and augmented reality
Augmented reality (AR) is becoming more common in social media. After Snapchat pioneered it, Facebook, Instagram, Pinterest, and TikTok have launched their lenses, filters, and effects. In the process, AR is showing its value not only for branding and entertainment but also for commerce.
You can thank augmented reality for a quick filter to tweak your appearance if you don’t have time to touch up your blemishes before your morning post. If you were a fan of Pokémon go between 2016-2018, you can thank augmented reality for that experience as well.
In today’s episode, we will discuss all things augmented and virtual reality. How does this phenomenon impact our lives for the betterment of society? how does it hinder our ability to function without it?
First, it’s imperative to define and share What augmented reality and virtual reality are. We’ll start off by sharing a little about virtual reality:
Virtual reality or VR is a technology that creates a virtual environment. People interact in those environments using, for example, VR goggles or other mobile devices. It is a computer-generated simulation of an environment or 3-dimensional image where people can interact in a seemingly real or physical way.
Since the pandemic began, there’s been a spike in dependency in the United States when it comes to virtual and augmented reality. Some drive-throughs adjusted to contactless customer service by using self-checkout kiosks, we all probably downloaded services such as instacart, doordash, had conversations with colleagues via zoom, or our years of exposure to FaceTime, those are mostly examples of augmented reality.
Augmented reality Unlike virtual reality, where everything a user sees is generated by a computer, augmented reality keeps the real-world focus, but just adds elements that aren’t really there to enhance the user’s experience
Technology continues to advance as the years progress with amazing inventions and creations that may be moving faster than we can keep track of, Although it’s clear that there are many possibilities to immerse ourselves in the VR/AR world and take advantage of this leading tech, we also need to consider the applications and the cost before starting a journey into virtual and augmented worlds.
The distinctions between VR and AR come down to the devices they require and the experience itself:

AR uses a real-world setting while VR is completely virtual
AR users can control their presence in the real world; VR users are controlled by the system
VR requires a headset device, but AR can be accessed with a smartphone
AR enhances both the virtual and real-world while VR only enhances a fictional reality

If you’re looking for a truly immersive gaming experience that will allow you to leave the real world behind, virtual reality (VR) will allow you to do just that. These gaming applications can help you experience places and events that go far beyond our real-world environment by allowing players to exist within a three-dimensional artificial world. The human brain can adapt quickly. When you’re in the VR world, it can take as few as 30 minutes to lose your sense of spatial awareness in this one. Your brain may be able to quickly adapt to inhabiting the virtual world, but your body will still remain in this reality—and so will the walls you can walk into and slip, trip, and fall hazards, and people you may punch in the face.
As virtual reality continues to soar in popularity, so do cases where the use of VR resulted in injury.



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Released:
May 17, 2022
Format:
Podcast episode

Titles in the series (100)

A podcast hosted by an artist duo, Phillip Anthony & Indigo based in Washington DC, leading discussion on topics surrounding pop culture, business, lifestyle, and art with occasional guest appearances within the creative industry. Support this podcast: https://anchor.fm/creative-habits/support