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Intel's Kim Pallister

Intel's Kim Pallister

FromThe AIAS Game Maker's Notebook


Intel's Kim Pallister

FromThe AIAS Game Maker's Notebook

ratings:
Length:
78 minutes
Released:
Aug 5, 2019
Format:
Podcast episode

Description

Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating  online gaming toxicity. Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Released:
Aug 5, 2019
Format:
Podcast episode

Titles in the series (100)

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)