93 min listen
Intel's Kim Pallister
ratings:
Length:
78 minutes
Released:
Aug 5, 2019
Format:
Podcast episode
Description
Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating online gaming toxicity. Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Released:
Aug 5, 2019
Format:
Podcast episode
Titles in the series (100)
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