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#240 Ryan Scott Aims for Balanceable, Not Balanced

#240 Ryan Scott Aims for Balanceable, Not Balanced

FromThe Game Design Round Table


#240 Ryan Scott Aims for Balanceable, Not Balanced

FromThe Game Design Round Table

ratings:
Length:
53 minutes
Released:
Jun 9, 2020
Format:
Podcast episode

Description

Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot’s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.
Released:
Jun 9, 2020
Format:
Podcast episode

Titles in the series (100)

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.