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#67: Game Phases & Pivots

#67: Game Phases & Pivots

FromThe Game Design Round Table


#67: Game Phases & Pivots

FromThe Game Design Round Table

ratings:
Length:
59 minutes
Released:
Feb 17, 2014
Format:
Podcast episode

Description

Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and ‘pivot points’, which are moments when focus shifts from one aspect of a game (such as economic engine building) to another (scoring points). Some of the titles brought up during the conversation include Chess, Monopoly, Dominion, Lords of Waterdeep and Zimbabwe, the game that got Rob thinking about this topic.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com---------------------------Episode Outline0:00:22 - Pivot Points0:15:00 - Pacing Point of No Return0:21:20 - Chess0:27:14 - The Designer’s Perspective0:34:35 - Game Phases0:42:00 - Pivots in Mechanics
Released:
Feb 17, 2014
Format:
Podcast episode

Titles in the series (100)

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.